The RPG Goblin

Mausritter - Tiny Mice and Epic Treasure!

August 25, 2023 The RPG Goblin Season 1 Episode 32
The RPG Goblin
Mausritter - Tiny Mice and Epic Treasure!
Show Notes Transcript

Do you want to be a tiny mouse going on amazing adventures collecting treasure in a world much bigger than theirs, while only wielding a sewing needle sword and a shiny button shield? Well this is completely possible in the game we are talking about today called Mausritter!

Mausritter is a beginner friendly D20 TTRPG where you play a mice who go out into the world and face off against challenges, large foes, and all for some treasure that you can bring back to the mouse hole! With character creation taking less than 10 minutes it is PERFECT for a one-shot game to shake up time between sessions or you can expand into a full campaign where you build a full world with mice, tunnels, mouse cities, and develop your rodent adventurers!

I bring on Philippa Mort a TTRPG lover and designer. Mausritter is one of her favorite games and she has written several adventures for this game alone with GMing it many times! Her love for this game shines through as she shares stories from the games she has run, talks about her Mausritter projects, and of course her love for being small!

You can find Phillipa Mort at:
@MortPhillipa on X/Twitter
Her TTRPG games and projects on DriveThruRPG & Itch https://www.drivethrurpg.com/browse/pub/18041/Philippa-Mort?affiliate_id=2197041
https://philippa-mort.itch.io/

Where to get the game:
https://losing-games.itch.io/mausritter

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Do you wanna be small in the way of playing like a little mouse or a rat or a mole or a mole? Are you going on crazy adventures in a world that's so much bigger than you, similar to movies like the rescuers. Well, if what I just said sounds really, really fun to you, then you will love the game that we are talking about today on the RPG Coblin called mouse ritter, which is a TT RPG where you play as mice going on these treasure hunting adventures where you bring things back to your mouse hole and have this little community of mice. It's it's so cute. And I think the best way to describe it is a sword and whisker's game. It is so, so very cute. And to talk about it today, we have Philip Hamort, who is an avid lover of all things small and of mouse ritter. She just shares all kinds of amazing things about this game. So If you are ready to hear all about mouse further, then let's get into it. Welcome everyone to the RPG Govelin. I am your host Willow, and I am the resident goblin and the one who asks all the questions. And in today's episode, we are going to be talking about a really, really cool game called mouse reader, which I have seen quite a lot about, and I've seen people say amazing things about it, but I haven't really gotten super deep into it myself. So I don't know that. And because of that, we're gonna bring on a very awesome person to talk about this game, Philip Amort, again, very excited to have you on if you would like to introduce. Yeah. If you would like to introduce yourself and tell everyone what you do and where they can find you. Please go ahead. Sure. Hi, lovely listeners. my name is Philip Moore. I'm a UK based TGRPG writer and artist. I have written a couple of games, and I also write a lot of adventure modules, including some third party modules for mass written, which is why I wanted to talk about it. also I run a TikTok where I talk about various different in DTT RPGs and try and introduce people to new games that they haven't tried before. So I was very excited to come and talk with Willow. About games? About all the fun games, all the fun and cool things. Oh, I can say where you can find some schedule. Oh, yes. I got too excited. so I recently actually opened my website very excited to come back, which is just wwww.philippormort.co.uk. That's philippa with 1 L2Ps, more like death. and, I also have an itchyo and a drive through. They're both under malt, Philippines, and my various online social media places, everyone on the air at the moment are mostly under at moatfilippa as well, including TikTok, Twitter, please Sky, Tumblr, and many others. All of the places. But if in doubt Google, Philip, and more, and the thing you want to find, and if you're there. Perfect. Absolutely amazing. And, yeah, please go please go check her out because I was doing some I was looking at some of the games and the modules earlier today. I was getting getting good look because a lot of them looked really, really cool, especially, again, the wander home stuff just looked amazing. That's been a game I've been wanting to actually play in that painter. Leigh book. So cool. But, yeah, I am so excited to have you on and talk about mouse ritter. which I think, you know, I I'd like to do a little bit of some questions about yourself. I mean, we've, we talked a little bit beforehand, about that you do have experience with, playing mouse litter itself. Have you just played as a player, or have you, taken up the role as VGM as well? I have played. I have jammed various campaigns, and then as I have designed some adventures for other people to play as well. I've mostly jammed it, including some slightly longer campaigns. I actually did a stream of it with girls running these worlds, who are like a streaming channel. That's so cool. Where we we played the mice in the herb garden. It was really cute. So cute. and then I just did one for D Eight engines. They had like a charity stream, and we did rumble at the jumble sale. Oh my god. I love it. These names are so good. I've just, like, that's another thing I'm really excited about getting into with this game is that, you know, it's mice. And, like -- Yes. The best vibes possible. And -- Yeah. -- so, you know, I think we can definitely talk a bit more about your experience with it as we talk about the game itself, because I think I want to start with asking, what is mouse Rider for, like, people who don't know, what's the best way that you would explain it? The rundown. So first and first, Maastrater is by a lovely designer called Isaac Williams, published by a games of livers, and the the physical book is really cool. It has like a cover that looks like a little mouse hole. Oh, that's awesome. and basically it is it calls itself a sword and whiskers role playing game. So you're playing as tiny mind in a very dangerous world, you are going on adventures to try and find treasure and pips, which is Matrata Gold, to bring back to your little now settlement and try and improve it and yourselves and on the way you're trying to fend off against various dangers, including the environment, of course, but also, you know, euro and your mouse, so a cat for you is the size of a dragon. Oh gosh. Yeah. You're dealing with all of the other creatures around you in the world as well. And of course, the giants AKA humans too. So it's an adventure game. It's very simple to learn it's got very simple rules based on the into the odd system, and it it focuses mostly on like very like rules like, like, quite fast gameplay and a lot of creative problem solving. Oh, I love it. I wouldn't describe it. Absolutely. I think that is a fantastic description. And you definitely got me with, like, into the odd, like, rule set, because I think I've seen it before. And as a fan of into the odd myself, that's been a a point that's been a big thing of why I've wanted to check out mouse Twitter. Like, you know, what how do they take that system and -- Yeah. Yeah. And change it for their own. I absolutely love it. plus, can I just say sword, sword and whiskers? It's, like, the best way to, like, just describe it in a few words. absolutely fantastic. I cannot wait to learn even more. And so, you know, this, like you said, it's Rules light game or a blighter on the Rules game Yeah. Would you say it's pretty easy for people who are just starting to learn TTRPGs to pick up and play or even run? Yeah. I mean, obviously, I I always am careful about what I recommend because I've been playing for a long time, so for me learning stuff. is a little easier once I've I've seen so many things that I'm like, oh, this is similar, but I genuinely would say that maths, which is really easy for people to learn. for context, my mother is terrible at learning any sort of board game or any sort of rules based game because she will immediately try and cheat and then forget the rules. And I did manage to teach her mouse with her, and we played the game of it in an evening. I managed to teach her in about 15 minutes, which is a long enough time frame for her to have not lost focus. So my mom can learn it. I think most people can learn it. I also for the, the 8 stream, we had one person who couldn't, like, come to the main session 0, so I talked to them in about 15 minutes, and they were fine with it once we got going. that's perfect. Yeah. I would say it's very easy to learn, like, the basics as a player. Yeah. Absolutely amazing. I think that's always a good good thing when it comes to a game because especially when I started to get into DND, that was so confusing as a player. Yes. Like, what are all of these things? And especially because I didn't, like, I didn't have even one of the books yet, and I was getting a haircut sheet. Yeah. I was like, this is a this is a lot of things. So I I love anything. that can make it easier for someone to go through. -- my mum, DND, and she fell asleep. Oh, no. Fucking fun. -- really tragic. but I I feel that as well. My I I've tried get my parents to play games with me, and I cannot get my mom, especially to play. she just doesn't get like, she it's not that she doesn't understand any of the rules. She doesn't get into the role play or understand any of it, really. It's like, oh, I wanna play games with you, but I think definitely, you know, the more complicated the rules are, the harder it is going to be, in the long run, especially if it's just a one off game too. So Always love finding finding systems that work really well for a, you know, one shot or that are easy to learn that you can do something like a, oh, one to 4 session arc or something like that. So, absolutely, amazing. Well, I was just gonna say, I think the other reason it's easy to learn is because it is like, oh, you're a little mice, you're sort of borrowers. there's a lot of already, like, real world references to draw on, so it's like quite easy to get into that, like, role playing mode Whereas if you're not used to kind of like fantasy, you know, like traditional DND, there's a lot of pen and law around it and things. You have a lot more context to have to pick up on, whereas if you're like, you're a little mouse, behave accordingly. Probably, you know, don't try and and fight a cat. I'm first day. But -- Exactly. Yeah. Like, it's all common sense, basically. Yeah. No. I I absolutely love that. I I think that actually comes to bigger things within the TTRPG space, it can be more difficult to learn games that aren't within a genre that's gonna be familiar for you. So if people are, like, super into sci fi, it might be it might be easier for them to get into those sorts of games because they have a lot more reference points because they -- Yeah. Definitely. -- they understand a lot more of those tropes and and how these kinds of stories work versus someone who's just consumed, like, high fantasy media for all their life. Like, that's gonna be a way different way different experience. So that's actually a It's interesting to think about. but, back back a little bit on topic. So yeah. what, You know, you did mention that it uses the into the odd system and people who are listening who probably don't know what that is. can you explain what that system is for them? So into the yard, which is the game that Mastercard draws its main system from. It is a very rules like game that basically only has 3 stats, strength, depth, and, will, which kind of is your luck charisma and sort of willpower, and you only use them for saves. so we don't have any skills to worry about, you're always rolling a D20 and trying to roll under your stat number. Yes. and then the other key part of into the odd systems is that, attacks always hit. There is no role to hit. which makes it quite dangerous because, of course, you are going to hit, but then anything that's attacking you is also going to hit. So it's both a game that creates quite a, like, deadly, combat, but it also means that it encourages you to work around that and think the other thing that Masterata draws you into the audience is really fun way of making your character where you roll for your HP, your hip protection, and then how much money you have in this case PIPs, and then you look on a background table of, different backgrounds, and you find out what you were before you were an adventurer and what items you have. So for example, actually, we've so I've actually done an episode about electric Bastion Land before, which is sort of -- Perfect. Yeah. Not exactly. No. The odd. And in that episode, we actually did a, we basically went through the character creation, like, quickly. at the start. You could do that with Matricer. It's very quick. Yeah. Yeah. Yeah. I was thinking that would be perfect. So if if if you want to kind of lead the lead the Sure. Let me grab. Let me grab some t 6 just real quick. Perfect. Dice a m s mark. But, yeah, I've actually managed to do, a Master to a character on a post it note before. So -- Oh, perfect. So, yeah, so you start with your attributes. That's your 3, like, skills, scores, whatever, and you roll 3d6 and you take the 2 highest. So that's something that's changed from into the odd, which I think just gives you a flat result. So that's that's a bit meaner on you whereas Master does a little nicer on you. so, and you take the highest 2. So the first one for strength is 3 5, which is 8, and then we do isolate. oh, so we've got a 10, and then you will, got 8, gonna confirm if you roll them in order like that and you kinda stick with that pattern? Yeah. So you roll them in that order, but then you're allowed to swap any 2 of those. So we currently have strength 8, decks 10, will 8. So we could swap one thing. That's actually really good. because, like, 10 is, well, I won't try and do the percentage, the probability, but that's pretty good. 10 is an average, really. Yeah. I guess the highest, I mean, if you're just going with the 2 highest dice, the highest that you could get with rolling would be 12. 12. Yeah. Yeah. So that ten 10, 18. It's fantastic. Yep. That's actually really good. I keep those as they are, to be honest. so once you've done that, then you roll your HP. which is a D6. So we got, oh, we got 6. Our mouse is doing very well, and then we roll for our, PIPs We've got a 4. so that's gonna tell us about off on a crown. Perfect. And it's so funny because I've done, like, this kind of character creation stuff a few times on the show before, and it seems like every single time it There is always the best luck that happened. I know. I'm rolling in really well. I understand. I I I really don't get it because I I've I did like a gun creation, when I was talking about bunkers and bad asses and got, like, one of the best guns and, like, the most options that you could get. just from ro rolling randomly. I'm like, how is this even happening? Oh, yeah. Like, the last time I rolled into the old character, I got 1 HP in, like, 2 pips. So Oh, no. This mouse is doing a lot better. Yeah. For sure. So according to all the backgrounds, 6 HP and 4 pips means that this mouse was previously a beekeeper. so they they have two items from that. They have a jar of honey and the net. That is so cute. I absolutely I love the vibes and the flavoring. Yeah. It gives you a really clear image. And and those don't have like, set rules around them as well. This is another thing about mass returns that a lot of stuff, it kind of gives you something and it goes, okay, you think of how that would work and apply it kind of creatively when it comes up. Yeah. There's not too many rules or or stats that really go around it, which I I can definitely appreciate, which keeps things moving as well when you get an item. Like, you don't have to go search for a way to, you know, how how do I figure out how much damage this does or or I gotta find this in a book or anything like that. It's like, oh, I have an end. I think about how that would work. Cool. I adore that. Yeah. So that's kind of the main bit, but there are some extra fun bits you can do. So you have your jar of honey in a net for your bee keeper. You also get some torches and some rations and you get to choose a weapon of your choice. so that's either a light medium or a heavy weapon, and that just changes the damage. ice that you roll for those. but you also can roll for your birth sign, your coat, including color and pattern and a physical detail. Yes, please. It also uses D6. so our birth sign for this mouse are either 3, which means we were born under the sign of the acorn. it is they are inquisitive and or stubborn. So it gives you a little bit of role playing to start with. That is really good. I I There are sometimes where it comes to, like, doing those types of, like, trait type things in, TTRPGs that I'm I don't always love. But when it kind of leaves it more open like that, like, oh, here's, like, just one word. Some some words. Yeah. Yeah. And Yeah. Like, it's not too much. Mhmm. It just gives it a little a little flavor, but not too much. Yeah. And it kinda it it gives you the the opportunity to think like, oh, inquisitive. What's a way that I would play an inquisitive character that would be fun for me? You know, and it doesn't it doesn't strain you in any way when it comes to that. I like it a lot. I had someone recently who they rolled really low on their strength, but their background they got was, I think, like, soldier or god, or trust thing. and they were like, that doesn't really make sense. Should I swap? And I said, well, if you want to keep the lowest strength because you were thinking you'd do a sort of not so strong character, you you might not have enjoyed being a guard. And that, for them, sparked their whole idea for their character, which is they were sort of a reluctant guard, their whole family had been guards, and now they were adventurous. They didn't want to be that anymore. Oh, I love that. That's so cute. And just those opportunities that can come up from the random Rowling too, which is another thing I love in in these types of games is randomly rolling characters and then just making the options that you get work. And -- Exactly. Yeah. but they're not so specific that they feel like constrictive, which is like. For sure. Absolutely fantastic. And so what are the what are some of the options with, like, the weapons and stuff since you you said that it mostly changes the damage dye, but Does it have any flavor into it? So it it's very, very, again, it's player led. So literally they're described as light d 6 damage, held in your main port or your off port to the panel. you can use 2 of those at once to like attack, And then that's it. It has some little pictures on the page of like a little dagger and like a little sewing needle, like, tiny like knife, but you can kind of decide what that is. And so like medium similarly, D6 to D8 damage with using either your main port or both paws, and it just has some illustrations of like a little sword and an axe. so it's like you could choose. So I've had people like make up their own weapons what do we have? We had a banjo, that was made out of a bottle cap that doubled as a sort of, big swimming ax, someone had like a sort of a fishing hook on a on a stick carristia and things like that. That's adorable. Oh, man. I love this so much. I'm just curious. Is there Is there anything in the game for, like, a shield type option? because all that I can think about is a button shield right now. Oh, Do not worry. On this page, there is an illustration of a little button too. Perfect. Because I'm like, I'm like, there's no way No way. If I got a chance to play that case, I would not take a punch. And there's a little symbol helmet, of course. Yes. So, the way that works is that you can have armor. You can either have light armor or heavy armor. They both do the same amount of protection, which is just minus one from damage, but they fit in different areas on the, body slot. So One of the things that Mastercard adds in from into the odd is a inventory system. so because you're such a small mouse, you have your main port on your off port, you have 2 body slots, so like a hat and a bit of armor, and then you have 6 slots in your backpack. And if you fill it up more than that, then you are encumbered, so you can't run and you get disadvantage on things. and that also ties into how masseter there's leveling because it is treasure that you managed to bring back to the settlement, particularly as a reward for you not dying, So obviously you're encouraged to try and bring back as much as possible, but you've got to manage that inventory, and it does it by suggesting if you're playing a person, for example, you have your little sheet out and you cut up little squares of the items and you can like put them in the inventory and take them out and swap them around. which I would say for a lot of games wouldn't work. Like, I don't think it'd be that exciting for a normal, like, game where your humans but I feel like as little mice, it makes sense because you're so small. So, like, something like, a whole coin is gonna take up a whole slot because it's so big in comparison to you. And that's really interesting to think about too is even the scale of things and and thinking of how much inventory space that could even take. Oh, I love that. I I think that's really, really you. And I also love how it keeps within kind of that theme of the of, like, kind of into the odd idea, I guess, with like, you know, treasure hunting. But, yeah, treasure hunting still, but simple. And also, that ties into the final bit that's kind of important for general rules of Massrata, which is, if something happens to you, one of the results of, like, a failed save is you could get a condition. For example, exhausted, you might be hungry if you haven't eaten enough rations, frightened, and these also act as slots. So if you become frightened, for example, you would put that in one of your slots. which is obviously taking up room for you carrying other things. And if you already had everything filled up, oh, well, now you're encumbered because you are suffering from this condition until you solve it. I like that. So it kind of all works together really well to kind of encourage you to, like, solve those quickly rather than just being like an amorphous thing that doesn't affect you. It affects you mechanically in that inventory system as well as being a role playing thing, which I really like. Yeah. No. For sure. That is actually an extremely creative way to use conditions in a game. Yeah. You know, there's there's a lot of yeah. There's a lot of games that that do conditions, but that I think is probably the coolest way that I've I've ever heard because it does give those role play opportunities, but, like, you know, Those usually mean like, yeah, you're exhausted because you haven't eaten. You're exhausted because you haven't had water. You're exhausted because you're hurt, things like that. And Because of that, you can't carry as much. And, like, I just love how that connects. Like, it makes sense and it feels obvious, but it's not something that I would have, like, thought of. Yeah. That's really good. I think and it it's I think it's what really elevates it as a game is that nice loop, that means it's really fun for a one shot, but it's actually also really satisfying for like longer term play because you've got this. You're wanting to level up, so you wanna get treasure, we need to get back, oh, every time you venture, you might risk getting a condition, so you need to be clever about how you do things, oh, but now you've got a condition, you haven't got room, you need to solve it, you know, everything kind of like is in a nice loop to continue it being interesting, rather than sometimes it's like, oh, I have too many things in my inventory I guess I'll drop 1 gold coin. That'll be fine. Yeah. No. I think that is a really creative way to do it. I I door that. And I'm I'm curious. Is there ways to clear the conditions? Yes. So most can be cleared. So you have a short rest, which is a turn, which is about 10 minutes, or a long rest, which takes a watch, a watch is like a quarter of the day, and then oh, have I done that tonight? Yes. And then there's like, a week long rest, which helps clear every. So most things are solved with a short rest, it'll sit down in a bit of food. but some things might take a long rest, or they might have specific things So for example, a condition I wrote in one of my games was sticky. so they touched something, they got sticky. It meant that every time they touched stuff, they had to see if they got stuck to it. but they could but then the removal was basically you need to wash it off because if they were covered in, like, glue, so you need a short rest and you need some water to wash it off your pores. Oh, that's fantastic. That's actually. So you can adapt. It's easy to adapt as well for, like, has a GM, you can invent new conditions quite easily. And so I actually, that is something that I'd like to I I think there's there's oh, there's so many things to cover, but I I am curious, just from your experiences so far. I mean, like you said, it's easy to adapt to. You've you've created some really cool things. Do you have, like, any advice to people who do want to create stuff for a mouse reader, like, for their own games, how to, like, kind of balance it out or even just, like, fun ideas to keep in mind. Yeah. Definitely. So number 1 is actually a piece of advice that I read on Chris McDowell's blog who wrote into the Autumn Electric Basteland, which again, this is what that based on, which he talks about, don't just add plus one to things, because it doesn't really do much, like it doesn't really encourage that creative thinking. So instead of that, think of just something that could happen to you with the object that you're using. I like that. That's really good. players work. Like, okay, the effect, work out what you wanna do with it rather than being like, okay, in combat, you get one extra go, remember, because it stacks up so quickly that it becomes a bit uninteresting, and it's like you can't do much with it. It's a bit restrictive, so yeah, basically keep things quite open so that everyone can like player and GM can all join in together to kind of decide what they think it means. So that's probably the number one advice I would say. working with that. And the other is like lean into, lean into all of the fun little things, because the tone really helps with that, like, don't just be like, okay, they're mice in a normal dungeon. Like, no, think about what what is the place they're exploring, and how does it affect them being so small in a in a large world? Yeah. Oh, man. I Again, just the base concept is, like, selling me enough. I I -- Yeah. -- really want to play. now. I was just gonna say, I am curious because, you know, I I've heard of mouse fritter, and there's one other, like, mouse related TTRPG out there called mouse guard. Have you ever heard of that song? Yes. I have. Yes. Have you I'm I'm just curious if you've had experience playing. I have not played, but I have listen to some people playing on a podcast and like looked into it because for context, I love games where you get to be small and tying in a little borrower and things, which is why I love Nazareth so much. but I they have a very different approach to the rules from what I've seen. So mouse guard, I believe oh, now I might get this wrong, but I think it was inspired by the burning wheel TCLPG initially, so it has a very story led system, and it does some quite different things with combat when as mouse routers more on what we would call the new school revolution or NSR side, which focuses more like light rules and kind of getting you going quickly to do den den delving and whatever. So I I know that they have quite different approaches, which is why I haven't currently tried mouse guard. Yeah. For sure. Yeah. Makes sense. I was just curious because, I just also think it's incredibly funny of the fact that there are 2 mouse TTRPGs out there, at least. At least, well, there's also, for other rodent clean ones, there's minch Tim, which does hamsters. I have never heard of that. And then there's Root, which obviously is based on the board game. He plays various small creatures. And then wander home, which is kind of -- Wanda home. You'll anthropomorphic creatures. And, yeah, I mean, once you start going to anthropomorphized creatures, there's no just There's no limits there, but, absolutely. I I just think I love I just love those styles of games so much. I just think they're so incredibly cute. And they're just they really are a specific vibe because it's almost like, have you ever seen the, is it the adventurers or, I don't think that's actually right. But The rescuers? The rescuers. Yes. I was like, I know it's something like that. Yeah. It's almost that vibe. Like, you know, you're these little guys. Yeah. Your little creatures -- Yeah. -- going on these extraordinary adventures. And, you know, you're you're just you are small. Like, that's always the kind of big thing. It's like you're you're small and you kinda have to deal with that obstacle. And it's just these Yeah. adorable stories. I love it so much. Yeah. It is very cute. Although interestingly, what I was gonna say was I think it lend it can lend itself to like that very cute comedic style of play. But because of the way that, like, combat and things work, if you you can run it quite dark if you wanted to. like I'm writing like a horror themed one at the moment based on, a a shrike, which is a type of, predatory bird, and they're like main way of eating, like, slight content warning gore, but like they basically store their food for later by like impaling mice on like thorns. and like insects and things, and they now with modern stuff, they use barbed wire to like store stuff, so like I'm kind of basing it as like the Shrike is gonna be the villain obviously. Oh, that's really quite like horror vibes. That is so cool. Yeah. That's the thing I love about Master Trust is you just learn those cool stuff about nature if you want to. Yeah. No. Absolutely. I I I absolutely I love I love animals. My mom's a huge animal nerd, so I've always hurt so much. So, like, hearing, like, animal facts just makes me happy. But, no, that is a fantastic idea, and I'm definitely going to have to look at that module when you when you get it done and probably run it because that just sounds So extremely terrifying and, like, such a, like, you know, turn of events like, oh, yeah, let's play the cute little mouse game. Except for the fact that you're going to get impaled. Yeah. Like, I think it it always comes up actually the first time I run it for someone. I'm I I really try and emphasize, like, look, it's really dangerous in combat. You're really encouraged to think creatively about things. And, of course, someone will be like, great. I run-in. and, the one of the first times I was running it I'd set up this little pit trap with, like, toothpicks in it. and they were all carefully, you know, they've carefully gone around the outside and things to avoid having to do the save. And then one person gonna jump. I was like, why? I wanna sort of jump I failed their their dixie and fell in and took D8 damage, which they got like, 6 damages meant that they were incapacitated immediately because, of course, you only have up to do 6 HB -- No. So it was like, okay. We we hold them out of the pit, and we take them back to the mouse village for a week to recover. Right. We're back at the start. Let's go again. but it's like, I mean, it's dangerous. Yeah. No. No. That's so funny. No. I can totally get that, though. Like, you know, you have expectations of you can be almost like badass, little mice. And, like, even though you can still achieve that, it is dangerous. And, Yeah. You know, that is a good point with the end to the odd system. You know, you do have up to like 6 hit points. And -- When you test it out. Yeah. You know, and because every everything automatically hits, it is really, really, really dangerous because I I remember even through reading, like, the into the odd book and then giving, like, examples of combat, how quickly people would get into, like, immediate danger. because it's like, oh, this this, like, robot spider is gonna try and, you know, bite you. And it does like a D Twelve, and it's like, 77 hit points, 7 damage done. It's like, oh, I'm already down. It's it's absolutely amazing. So what should people expect from mouse litter when it does come to the overall, like, stories and adventures? Like, what is the focus? Does it focus on the adventures themselves? Is there focus on the exploration focus on, like, the social aspects. Like, I'm, I'm curious. Yeah. So I would say most people would probably end up playing it as a hex call, which it encourages you to do in the book. It has a really good sexual text call, so like, you know, adventuring around the area and things, but it also encourages you to build your, like, little home settlement, so you can end up having some really fun social bits with, like, the people around, you know, the mice around town and things, and it does have, rules for, like, reaction roles, basically. So when you encounter a creature that's not necessarily postal to you or do, you roll to see how it feels about you. So you can end up having quite a lot of social encounters depending on how that turns out. but I would say it does definitely, like, focus mostly on that sort of like, dungeon delving style, but obviously in the form of little nice exploring things, but it has all the rules for exploration. It has weather for when you're traveling above ground, and things, which I think's really fun. So, yeah, I would say, like, the average session you'd probably, like, either start at the place you're exploring or you'd travel from your settlement most of it in the the the the adventure site you're in, and then you kind of zoom back out again, to think about, okay, where are we in relation to the wider world? Do we want to continue exploring towards this thing, or we heard this rumor about something else? So I would say like the the strongest stories that I've heard people talking about on the matter to, discord, for example, end up being quite long campaigns where they just explore the area and they follow-up on threads that they find elsewhere and things like that as well. Yeah. That's fantastic. Have you have you had experiences of going more into the exploration bits with your longer campaigns? not as much as I would have liked. so the longest one I ran was for the stream, which was 6 sessions. and I did have a hex crawl available for it, but obviously I was adapting it for dream where we needed to kind of stick with the story a little bit more, so I was a bit more not railroads, but, you know, I was kind of encouraging them down a certain direction a bit more than usual. of course. I would love to do a little bit more of that but I've sort of started playing a bit with some friends, what I've been calling West West Mouses as opposed to West matches where people can join in whichever week they want, and then we'll kind of still have the history of what happened before affecting the game now. So, that's kind of the most we've been doing with that. So some people remember information and have items from the times the last time they were adventuring with the group. I love that. That's so cute. And actually, I'm curious when when it does come to, like, the adventures, you know, how often, at least in your experience, do you feel like, the the characters come back to home base, like, to, you know, heal up fully or to drop items off and to get payments and or not payments, but, to get, like, level ups and achievements and stuff like that in the game. It's for me, it's dependent a lot on the group groups who have played other games like this before who are used to the old school revolution OSR style, have tended to key in immediately that that's what this sort of game is, and therefore use the going back, re resting things a lot more. whereas I've bought people who have primarily paid DND or have paid a lot of sort of more story led games, and they've tended to stay out a bit longer, but have learned like, oh, we should go back now. We've got enough stuff to let us level up. okay, and then they kind of fall into the rhythm of the game as they go. So I think basically early game, there might be more of a france, but as you get used to it, it does encourage you, like, oh, we should go back. We should res. Yeah. I love that, and I love that you can even find that point in your own groups as well. Like, there isn't a requirement of needing to go back, immediately and, like, you know, you have to go back this many times or anything like that. You can come to that natural point of, yeah, we have a lot of stuff and should probably cash in. Yeah. Well, one of it is also, you have to go back to your, like, your original settlement to do it because anything that is, like, a safe So you could find another group of mice who have a little pound, and that will be safe as well. so it does mean you can stay out a little bit more as you're exploring. So if you wanted to do primarily, like, we set out and we explore, and we were not coming back, you can still kind of check-in at places and level up. Oh, that's really cute. Which is good. I like that a lot. that's adorable. I want to fly so fast. Oh, it's so cute. but I I am absolutely adoring this so far. And, oh, I do want to ask, especially in your experiences, you, like you've said, the longest game that you have run is has been 6 sessions. But I'm curious whether you think that this game would be best suited in short, you know, 1, 2, 3 shot games, or do you think it would Use the game better to go on those longer adventures and to tell a longer story where you can follow those loose ends and those threads that could pop up. I mean, the cop out answer is it'll depend on the group. But from what I've seen overall, I would say actually longer play because again, talking to, so talking to people, other people who played quite a lot, some have played really, really long games, and are still finding things to do, but it took I think for that, it's gonna depend mostly on the GM and obviously scheduling, but like basically if as GM, you're like, okay, I have a few solid ideas. You could string that together into that short campaign, and I think that would be still really fun. But if you're enjoying particularly if you enjoy that sort of like roll table led, slightly, improvise play where you're kind of letting the reactions of the players and you're letting the roles tell you kind of a little bit about what's going on. I think that would actually do really well with the long campaign because once you set up the sort of general sort of area in the hex crawl, you can just kind of pick up on those little what are the factions doing around the character? So for example, you might have different, like, the rat group and the local cat both have different aims of what they're trying to do, and they're gonna do that even as the mice are doing their own things. So you can be letting it adapt over time. which I think, therefore, I would say overall, I think it'd be better for a slightly longer game. Yeah. Abs and I totally agree, you know, depending on the group, but I I'm always curious because I feel like different games have different intentions when it comes to their games. You know, it depends. Like, DND can in in my experience, I think, is better played through longer campaigns, or or something that's usually longer than a one shot because there's so much that goes into character crickets like that. Yeah. Exactly. And so I'm always curious what kind of from from people's experiences, what they think kind of the ideal style of play is. That can help inform also people's decisions of like, oh, if I want to check out this game because I want to play something long. But it's also great that it works for those shorter games, and it does work for one shots that you can just kinda pick up and play and experience the game before even having to commit to anything too. Definitely. Yeah. You can definitely do a one shot and just really enjoy the mouse's vibes. because also some people might be like, loads and loads of this cute small stuff is a bit much for my taste, but obviously for me, I'm like, never enough. I only want that. I only wish for this. Everything else I am forced to do. Everything else is a chore. I just want tell these cute little stories, and I want to find bugs. I'm gonna be sad. Actually, now I want a I want a TTRPG that is based around being bugs. Be even smaller. How small can you get? Micraves. Oh, did you did you receive that kid's TV show that was called, like, Osmotis Jones, where he was like a white blood fell. I have not. That sounds fantastic. It was so good. They also made a film of it where Bill Murray was the person with the microbes in him, and then he ate a weird dirty egg off the floor, which introduced like a weird fever virus and they had to fight it. Anyway, I wanna play that. Yes. Yes. No. And that just makes me think, there's, like, an anime called, like, sells at work or something where it's basically -- Yeah. Yeah. Yeah. Yeah. -- kind of the same idea of, like, plain as, like, white blood cells, red blood cells, like, all of the different cells in the human body fighting against diseases. And I think you could probably adapt. individual slash mouse with her into that. It's such a light system. You can probably change it. Oh, for sure. I, I am now so I I need to know if this is something that exists. And if it doesn't, someone please make it for the love of god. I mean, to Kickstarter next year. Yes, please. Oh my gosh. Amazing. now, like, the possibilities are endless. I love it so much, and that's why I love, That's why I do love systems that are lighter on the rules because they are usually so much easier to hack. into these fun ideas and concepts. Like, I feel like it would be really, really easy to Look at mouse rotor and turn it into, like, a bug based game -- Yeah. -- instead. Definitely. And you don't even have to do too much adjusting and just kind of more so look at it from a flavor perspective and and a, story perspective from that, but I -- Yeah. God, I love that. That's so -- I think that's also It's also why it has got, it's got a really growing, party community. It doesn't sound, obviously, but, like, for example, people have made, like, class builds for being a hamster where you get 2 extra inventory slots because you're a bit stronger because you can store them in your cheeks. I love it. and like people have designed like bat races and like, oh, what if you were a squirrel? and like, Matthew Morris has written a lot of Master stuff also wrote a secondary game called Lillaputian, where you are You can be normal sized people, but you can also be like tiny borrower people who sail around on ponds and things. Oh, that's so cool, which is cute. and has all those, like, the sailing rules that you can then add in to Mauser if you wanted to do a a naval campaign on, like, the village lake. That would be so cute. I love this game and concept so much, and it's hurting me. Like, it's he he had a brilliant suggestion as he was thinking he wanted to do this naval campaign, and he combined mouse ritter with there's a a systemless game called, bottled Cs, also by Gains and Nuvreous, which is like you have these little cardboard hexes, of this sort of like sea in a bottle, and then you kind of like draw them from the bag, and that tells you where you're sailing to megs. which is really cool. I've got that actually as well. I've got it in person. It's amazing. but he was saying, what if it was like for Master trip? It could be like going along the beach along a cool and like all of the trash's actual sort of rubbish, normal size. And everyone was like, yes, that sounds really cool. I need that now. But you yeah. It's cool that you can adapt to the things and bring in. You can think, how would I adapt this, for example, mock bug module to work? Oh, for sure. Oh, that would be more boring than vinyl. -- has written a mouse bug themed adventure, actually. Oh, borg. Hold on. I'm writing that down. I need to find that after this, mouse borg. That is fantastic. just love how creative people are in the space and how many ideas. -- very creative. Amazing, which does, like, bring me to, like, prewritten adventures and modules for mouse Twitter. obviously, there's tons of third party stuff. And I'd love to hear what you, what you think is cool in some of your, modules that you've written yourself, but do they have any prewritten ones that come with the book. Amazing. They have a couple. So they have, with the book, comes a little adventure call Stampsville, I think it's called. Let me just Stampsville. Oh, I need to play this game somewhere. Stampsville, where you're investigating why some local, IC make cheese have failed to arrive on market day. and that also fits into there's an example hexcron as well called the Elder of E. which has like an example encounters and rumors and, there's labels and things for you to build out on. And then separate from the game, there is a adventure written by Isaac Williams called Hunting the rafters, and that is generally thought to be an extremely good starter module. I've run it and I can agree. It's like really, really good at sort of giving you the vibe of what massager is about and sort of helping you learn how to approach things in a way that will help you stay alive as a mouth. and it's about, well, there are lots of different ways that you can start the adventure because it has this list of different hooks to draw you in. So you might have noticed, like, the local beads have gone a bit weird, or you might notice there's this sunflower that all of the seeds are turned as weird, black, and it's like, 18 magic. or maybe a local mascot kidnapped by this sugar cult of of a mice that are obsessed with sugar. so you go and explore this little, shack that's got this big, beehive in it and all these weird sunflowers and things. So that one is really really good. That's definitely a corresponding one. And then finally, they have a box set called the estate which is really cool, which is themed a hexcrawl themed around this old sort of mansion house. and what they did was they designed the hex call and then they asked various different adventure designers to design their own, like, adventures for it, so they have all of these different pamphlets that come with it if you buy the physical version or you get all the PBS if it's on online, and so for example, there's like a Sewer adventure. There's a garden shed adventure, there's a river adventure, there's a tree stump adventure. So it's really good if you wanted a campaign that was rewritten because you can use this as the starting point. And I've played a few of these. I have the PDF and Amazing. They're pretty good. That sounds so insanely cool. It's really cool. I love that they and especially with this kind of game, I feel like the modules usually end up being, like, here's just the idea that you can go absolutely wild -- Yeah. -- with whatever actually happens. And I I personally just love that approach to modules in general. And Those just sound like an absolute blast to play and also run even like, oh, you know, I'll run the same module for even different groups because they're gonna -- Absolutely. -- wildly different things. Yeah. You won't play it the same twice, for sure, especially if you use the roll tables. Oh, absolutely perfect. Amazing. And I I'd love to hear about some of the, adventures that you bring. Have you been looking for a break from the drudge of the real world. What if the future wasn't so bleak? What if someone was to save us all? How would that look? I must know that your microwave can't go ting when it's done shooting. Well, you're in luck. because Cybertopia is a rules like TTRPG actual play that explores just such a reality. We've got this disco ball, which is pretty cool. We've got these 2 drones fun around in here. dodgy, you may have the smoke. Check us out on your podcast app of choice. And here are Rollingcast's 16th Fantastic players take on weird and wild missions that the corporate overlords need taken care of for totally altruistic and benevolent reasons. Okay. This time it's serious. I would like to turn my, hacking hat backwards. Amazing. And I I'd love to hear about some of the, adventures that you've written as well. Sure. So Currently, what about currently? Some of them are in work and progress stage. So the main one that I have out that is finished and published is called 2 of the slumbering queen. which is about a vampire bat. I love that. So it's like, oh, what's going on in this strange boulder in these caves that's no one can go in viral, these bats appearing, and so you go and explore, you know, wireless or local villages coming back to saying they're all tired and anemic. so that's the kind of one I've written with that, which includes one of my favourite NPCs I came up with. It was a, a botanist who's ended up eating too many glowing mushrooms. God, that that sounds so cool. I love this so much. including, of course, a table for when you eat a mushroom because, of course, the player's gonna eat a mushroom. So you're able to find out what happens when you divide the strange mushrooms. I've had some very personal experience recently in in my in one of my D and D games that I'm a player in where we found a bunch of glowing mushrooms. and -- Yes. -- first response was to eat them. And, you know, like, what else are you supposed to do? You're just supposed to leave the mushrooms? Like, the they're very tasty, and you need to know what they do. And what like, if they kill you, then it was worth it, because at least you now know. Yeah. at least you found something out, that was useful for the next day. And they might not tell you they might do something cool. Exactly. Like, what if I just start what if I get anti gravity powers and I start levitating? Like, that would be amazing. Exactly. Or my I think what ended up happening is my tongue turned, like, bright blue. Oh, we had in one campaign my DM wrote as a list of goblin pastries, which had like she had so many different options. I'm not sure if she wrote them all if they were from a chaos magic table. but, one person had one unturned into a cabbage for an owl, of course, to carry them around. My character started levitating, and then I was like, what have I ever to a small dog who also started levitating and also farting in control of bleeds for 24 hours. And then back to the other, like, here you go. Oh, good. That's so much. And so, of course, I saved many more garden patrons for later in the adventure to follow-up in its packaging time. mute a mute a new MPC. Hey. Would you like a pastry? Would you like a pastry? Really good. I swear. Nothing suspicious here. Yep. That's all fine. Oh, absolutely amazing. That's so that's so good. And that's where it's fun to have as well. Like, even if even if you don't, like, write up a bunch of stuff for the effects, like making it up on the spot or even just, like, being able to use, like, a random, like, random, like, table to roll on to for those types of stuff to just bring a little bit of chaos and a little bit of, like, comic relief almost as well to a lot of things too. Like, yeah, you get to just kinda mess around and eat some goblin pastries and see what happens. and that was just so freaking cute. I love it so much. and then the other one that is out, but is a work progress because I'm finishing doing the illustrations for it -- Mhmm. -- is called mycelium. And it's, mushrooms, mushrooms, and fairies. So it's about in someone's back garden, a dead tree has started growing a fairy ring of mushrooms, and then it sent is the mycora Heisel network, which is basically when all of the mushrooms kind of go together and then they, attach their roots to other, like, plants and things in the garden, and then they have this like network that kind of feeds all of the nutrients together. And so what I'm saying is that like that's kind of creating this weird portal to the FAY realm, and some fairies have come through to try and like solidify it, but it's also with his weird effects in the garden, including, like, little mushroom men popping up and causing trouble, and, Oh, and also they've made a a mech out of a gnome because, you know, obviously I had to have a little gnome fishing on a pond in the back garden. Of course. So there's rules for piloting and no neck. That is absolutely brilliant. I love I am such a fan of mushrooms. That's, like, a huge thing that I am obsessed with. And I am, I need this. So I'm gonna be getting that after this recording, because -- Yeah. Well, it's currently reduced because it's just the plain version. And then the final one comes out, it'll go up a little bit because I don't want to just worry. I'm very excited to see you. Oh, man, that's absolutely fantastic. I will get whichever version it will be. I will get one of them. And I will and I will run it because I now need to play better because it is so cute, and I just want my grip to play a bunch of little guys. Yeah. But that is seriously really cute. And I'm it actually does, I I'm thinking of question right now for mouse ritter. So it does seem to be, you know, kind of that fantasy vibe to the game. You know, with if you're gonna be playing, like, small, mice that are going on adventures is obviously fantasy involved. But -- Yeah. how much does magic play into the game and, like, kind of its base setting itself because you mentioned, like, fairies and some even, like, magic and, one of the other ones too. But is this, like, a common thing, or is this something that people have kind of taken upon themselves to add into the game? So there is magic, but it's quite rare. so let me just there's basically two pages of it in the main book. and it's very light. so instead of like you can just cast spells, spells are it describes with living spirits, trapped by rooms carved on obsidian tablets, which I like to imagine as, you know, how we have like the crystal dailies who all love their rocks and things, I'm imagining that, you know, we don't get much power from them as humans, but they're, you know, when you're a mouse, that must be so much stronger so the gemstones must have, like, little bits of magic in them, which must be powerful for a mouse. So that's how I like to imagine it. That's actually so insanely cool. So the way it works is that you need to be holding it and you can cast the spell you can decide how powerful you want the spell to be, because everything sorry, I should have said this probably when we come up inventory, but everything has usage So for example, every time you have a fight, you roll usage to see if your, sword was damaged, for example, and you can repair it and things like that to us. limited use, before they run out, they need to be recharged, which there's some fun stuff for that as well. but you you see how strong you want it to be and you roll that number of dice, and anything that rolls 4, 5, or 6, you mark usage, and on a 6, you have to do a will save. Otherwise, you miscast it, and you can become like drained, which means that you've lost all of your will for the moment and need a rest. Oh, wow. So obviously, the more dice you roll the stronger it will be, but the higher chance it is of rolling a 6, so you've got to kind of weigh it up. and there there's just like a table of spells. so for example, there's some classic ones like fire ball and heal, but there's also one of my favorite ghost beetle, create an illusory beetle that can carry 6 inventory slots for dice under six terms. and they all have a way to recharge as well, so when you run out of spells, so for example, the ghost beetle, to recharge it very, this, the slab, in a beetle graveyard for 3 nights. That's so good. Oh my god. So all the recharges are like a story in themselves. So, like, one of them is catnip. effect, turn objects into an irresistible lure for cats, lice, dice number of turns. the recharge give a cat a gift it truly desires. That's all, man. That's really, really good. Which I think is brilliant. So That is fantastic. Yeah. You can go on your own little mini adventures to, like, do some of these quests. Like, let's go to the beetle graveyard and then what shenanigans happen there. Yes. Yeah. Built upon itself. I think my family charges, invisibility, so make the creature invisible, but need to recharge, go a day without opening your eyes once while holding the spell, which would be very interesting. That's so good. It's going and then even then, like, if you want to play through that recharge time as well, And what -- Exactly. I think you should, obviously. Oh, yeah. For sure. Like, there's no way, like, no way if if a player use that, like, alright. Yeah. No. We're we're -- Yeah. -- you're continuing. You know? Obviously, something has to happen. Yeah, obviously. Gotta keep it at your stage. Yeah. And that's what I mean, but I think they all have these really great prompts that really push you to, like, keep playing And that's the same for the other area magic kind of comes up, which is, you can have magic swords. It suggests. Let me find that because it's got some cool ones as well, but they can be cursed and the way to remove the curse is often very interesting. for the ball game. For example, you can have like, an intricate fade design like wrought iron sword, which when wielded, you may disguise yourself as any mouse sized creature. That opens up a lot of opportunities. Yeah. There's some really fun stuff, but, of course, there is a chance that being cursed, and basically whoever touches it first, gets cursed and can't move from the inventory until you've lift until you've lifted it. And the sword doesn't have those extra magic powers until you've lifted the curse. so this actually happened to one of my players and it led to a whole thing of, like, trying to help fulfill, like, get rid of the curse. That's so good. And those are like, for example, lifted by, making lasting peace with a mortal enemy giving away everything you own, no cheating or fulfilling a mouse's dying wish. So they're very open. and can take a long time to solve, which I think is really interesting. That is absolutely. Again, I I really do I get it a lot more now when you when you did say, like, it builds upon itself because it really does. Yeah. There's almost like no way. As soon as you got that, you know, well, we have to solve that. Yeah. Like, we have. We have to deal with those things. And and, obviously, whatever you're gonna be doing next is gonna spawn its own thing that you're gonna have to deal with. And then then obviously the GM themselves can introduce their own complications and their own, story elements into the story to keep things going. Like, there's just so many little things that just keep it building that it does. It feels sandbox y in the best way possible. Exactly. I think it's so open, but in a way that gives you enough information to know what sort of thing you should do, if that makes sense. So for example, say, well, there's magic in the game. There's those 2 things, but that immediately tells me, oh, well, I could put a curse on something else. I can make another item magical at what I want to. So, like, the ghost beetle spell, for example, I put inside the Tamagotchi and had a little Tamagotchi beetle come out when they -- That's so cute. That's so good. And just the idea of even working, like, you know, these could be these could be mice in a modern day setting. Like Yeah. And the endless possibilities. Like, now all I can think about is even Dice's being treasure. Like, you could bring in. Oh, yeah. We've had a we've had a dice mall someone had, like, a little dice on a a little chain. yeah, we've had, we had, I put the board game mouse trap out on a table for my my players to find. which they thought was fun. That's so -- Yeah. I'm more than setting, I think, is actually the best place to play it because there's so much stuff that you can find. But I think some people have said, wouldn't it be interesting if you do post apocalyptic as well, like, the humans have left all the stuff behind, which is very interesting. That would be really, really cool. And even thinking about, like, what creatures and animals could still be around too and, like, how everything would be affected and what kind of, like, apocalyptic event too. Yeah. That would be insanely cool. I I'm gonna write that down just for myself. Yeah. It's cool, isn't it? Yeah. That's that's genius. But I think that's why it's such a strong game is it's got these sections in the GM section, like the base rules are so simple to learn but the GM section has just enough stuff to give you the context for, okay, here's some ideas. here's how to build on them by just giving you good examples. and it does have things like here's how you could randomly stock rooms, and it gives you like tables for that if you want them, but they're not overly cumbersome, if that makes sense. Like I think sometimes there can be so much sort of procedure before you can make the thing you want to make, it can be a bit boring, but I don't really find that so much in Matrater, which is nice. Oh, that's fantastic. I mean, it's always a good it's always a good time when it makes it easy for the d GMs to press. It's very fun to prep, and it doesn't take very long. love that. Yeah. If you wanna maybe talk about some of your experience with prepping and running your own games with mouse rider, I would love that. And I think that would be super helpful to any any GMs out there that find this game to be very interesting and would like to run it for their own players, AK, me. but yeah. okay. So, well, let's talk through how I did the recent I did this rumble in the jumbo sale idea, which is a one shot. So firstly, introducing the players, I send them the PDF because the base game is free on it too. there's also a great article by Isaac Williams about playing online, which has a couple of different ways that you can make the character sheets, because it is definitely best played in person, but it is possible to pay online quite easily. And I recommend using he suggests you can use, like, a Google Sheet and turn and he's made a copyable character sheet where you can use the squares to track the inventory. so I'll set that up. And then I usually start by thinking about where do I want them to go. So the rumble and the jumbo sale came from me, my parents live in a very small rural English village that works as a summer state and has fearsome quarrels over who gets to run the jumbled sale each year, because they're all they have nothing else to do apart from arguing each other. So I was like, that will be really fun. that'll have loads of cool stuff for them to find, basically. So I sort of was like, okay, that's the setting. Let's think of some general ideas Who else is going to be there? So I came up with, okay, one faction that could be there are some shrues who, you know, they've got some really interesting stuff going on because trees in real life are venomous, they can like shrink their bones, mildly in winter, and they're they're very interesting animals. So I was like, cool, okay, let's have some shoes. Okay. How can I make this fun? Thanks to shoes, obviously. So I'm gonna do some, like, Pop U West End Boys kinda steal all of the jumble cell stuff. Okay. Well, they need someone who is heavy for them, so we're gonna have a hedgehog, obviously. Yes. Of course. So this is all just the writing down phase. I'm just writing ideas now. And then I'm like, okay. I probably need one more thing that's maybe not so intimidating. Oh, well, if there's clothes, there might be moths. So I have, okay, I have these 3, like, kind of factions. That's going to be the enemy. So I'll make those so I just used the mouse stats or the rat stats for the shoes. I used the rat stats plus a bit of strength for the hedgehog, and then I'd actually already made an insect stat form in my game, so I used that for the moth, but it was basically the most stat. thought, do any of them have any interesting attacks? Okay. I'll write that down. and then I just thought, okay, let's split this into sort of the main areas and think about this isn't a typical dungeon, so I won't have rooms for them to go around, but I can have like key locations. So we'll have the clothing pile will have the board game section, will have the jewelry box with the the, you know, the safe next to it that they'll want to crack. we'll have a cake table, obviously, because there'll, of course, be a cake sale, and we'll have a rubbish bin. Okay. Let's put things in those places let's put some enemies in, let's put some treasure in. okay, let what's some fun traps that they might deal with. So for example, I was like, oh, well, when they're standing on the clothing pile, maybe there's like a clothing avalanche that they'll need to do a deck safe to try and, like, not get trapped in the clothes, and one of the one of them failed that and got caught in the sock in a sort of like finger trap situation and had to be helped out. oh, well, obviously the moths will be excite, you know, I'm sort of building on the moss will be excited about any light. So, maybe they're trying to get at the sequined top and they're kind of aggressive about it, okay, I need a solution for them, so let's put a a wind up torch somewhere that people can find, or what about some birthday candles on the cake? So it's sort of taking all of the things together, basically, this sounds very chaotic in describing it, but it's going, if this is this, then I need this and this and sort of like, working to build it all up so that, okay, if this thing's happening, I want some fun solutions that are not too, like, you have to do it this way to solve it, but what's the most interesting way for people to deal with this? Okay. Let's give some options for a lighter, a torch, then they can control them off. Yeah. Then they can they can decide where they go from there too because they might have things in their own inventory that could potentially -- Exactly. -- solve problem instead of using the stuff that's been presented. So I I like that a lot. Yeah. So that's when I then wrote up the treasure table, which is like, for randomly, if I can't think of something on the spot, I'll let them roll on that, and they might find something interesting, which can really change the course of the game. So for example, one sort of obstacle I had for them was the two table weren't next to each other, so they need to get from one to the other. And it could go the long way, oh, but the hedgehogs in the way. Okay. So how are we gonna cross this gap? Ah, one of those found some treasure that happens to be, a mini toy catapult. So, of course, they slang themselves across. And then, you know, then they wanted to take down the shoes. They're like, oh, what else can we put in this cat I know, let's set fire to a piece of brownie, and fling it at them, and then the boss will fly after it. So it's about like building on all of those. things, and just letting them loose basically. And then the very final thing I did before we talk more about it was I came up with the hook, so I did that last which I decided why why are they gonna need to go here if it's so dangerous? Ah, okay. 2 mice are having a wedding, and they need some cake, they need something glittery for the decorations and they need some sort of fabric for their clothes, which are all things they'll be able to find at the jumbo sale. That is so That uncle has gone missing because he went to look this morning, and now they don't know where he is, turns out he was trapped in the Tupperware box with the Lemon drizzle cake. I that is probably the most amazing, like, explanation of, like, how Someone has, like, planned a a adventure that I've ever heard, and I am a says. My brain blew okay off it when it comes to planning. It tends to happen in fits and starts and be like, well, if this is this, then this must be this. Yeah. No. I abs yeah. Absolutely. I totally get it. No. That's amazing because I think a lot of people it's very easy to get stuck on some elements or try to think of like the hook first or or or like yeah. Any little bits like that. I I like the idea of going to the approach of, like, almost the location, then trying to figure out, like, be because the location is this way, what would be a good hook? that would make sense and and be fun. Like, that's just an interesting way to break down that process of creating Oh, I like that a lot. For me, I I think to distill what I was saying there that's not so specific, I start broad and then I make some strong decisions, and then I say, okay, well, if that's the case, this has to be the case, And then every now and again, I go, well, good really cool. Oh, let's put that in. Okay. How does that affect things? So let's start from the kind of outside in and then add detail. And then if it doesn't make sense, change it a bit. Absolutely. Perfect. I that's amazing. And then add some fire at some point, obviously. Of course. Oh, that's fantastic. I I think that was I hope that anyone listening You also enjoyed that. So I just yeah. No. I think it did too. Perfect. And and so, I mean, I'm guessing you have had many successful mouse adventures-- Yes. -- with this approach. but do you have any, like, specific advice, maybe when it comes to running the game or even, like, aspects of the grain of the game? Yeah. for people who want to run it because I think even for simple games, that are lighter on the rules and even pretty you know, table, like, collaborative, like table storytelling. it's always nice to It's always nice to hear advice or hear resources or ideas from people who've run the game already, to keep in mind when you're gonna run yours for the first time. Yeah. okay. So a couple of things. Firstly, a resource. So Mazrata is technically under the realm of what we call NSR new school revolution or whatever, you know, whatever you want to call it. which I had not really played anything like that before, and so I was a little intimidated because I was like, oh, is it gonna be really different from what I've done? What I would say is No, it's not. It's actually not that different. If you play something like DND, you'll kind of get used to it quite quickly. But if you wanted some good stuff on that, there's 2 really good resources. One is there is this starter dungeon called Whom of the Circant King. sounds -- It's what it's called. it's free, and it's basically got a commentary along with it for the GM, to explain why things are designed the way they're designed. So you don't actually have to play it, but I would, as a GM, read it, and it really you get in the mindset of why things have done that the way they are in OSR and NSR games. so I'd say that's a really good resource. team of the Serpent kings. And then the other one, for general OSR is it's called Principier Apographer. Now it's a fancy name, but it's actually quite easy to read. It's just a list of sort of like the design philosophy behind behind it, and it just kind of helps you think about it, but it's distilled in the front of mouse thrifted. So if you don't feel like reading that, there's a really good bit that talks about, like, kind of what you need to do. I think also in the, like, one page rules, here we go, best practices from outrester. Lots of questions, make notes, draw maps, work together, device schemes, recruit allies that are so dangerous, clever plans don't need to roll. That's a key one. play play to win play to win delight in losing, which I really like. And finally, 5 dirty, run, die, roll a new max. Oh, so good. I think that sums it up really well, especially like clever plans don't need to roll. That's the main one I would say is when you're kind of starting playing as GM, it's it's like, oh, should I make sure they're okay? I want to make sure I'm having a good time. Let people be creative, let people explore ideas, Be honest with the dice rolls, and you know, people can always roll up a new mask because it didn't take very long and learn with your learn with the group. about how it works, basically. but don't be afraid to, like, don't pull your punches because it makes it more interesting. Oh, absolutely. Oh, yeah. No. I like that. And I think that's a great practice in general in general games as well. Like, you know, let those ideas Yeah. Rule a cool. Let those ideas happen. Exactly. Because -- That follows them through. Like, follow the logical progression as well. Yeah. If you jump over the table, then what happens Like, I like this happened. Yeah. And not getting too much into the nitty gritty of, like, oh, you don't have enough. Like, you don't your jumps your jump would technically not be exactly enough to do that and, like, all of the little things. Just have If I want to pro prevent present an obstacle in Matrata, instead of saying like, well, your strength isn't enough, you'll have to do a say, I say, this this gap is wider than a normal mouse could jump. Mhmm. However, perhaps you could find a way to do it. That's how you how to phrase it. you know, the or I say, well, this thing, you know, I always make sure it's very clear when stuff is dangerous. I say this thing, you you can see your clever, you know, your you know what you're doing your adventures, you can see that normally this thing will be really dangerous. And as GM, I'm telling you, you'd probably have to do a strength safe or a deck safe. However, can you think of, you know, do you have anything on you that could mean that you don't have to roll at all because you've gotten rid of that risk? Exactly. And then I'd let them have a think. So Be very open about traps and open about things and just let people think about it. Think of ways to get around. Yeah. And if they think of a cool idea, then you're like, great. Yeah. That would work. I can see that working. You do it. Yes. It's not amazing. roll the deck safe. Exactly. Because it's it's very it can be very easy to get into that, like, versus like, player versus GM mindset. Yeah. Of like, I I'm gonna make sure to hide the traps and and be very vague about things. And I know this is something I still struggle with a few times as well. and it usually is better to let that go and let the players know and just, like, be open and, you know, because that's where the more funds gonna come into play. That's where the interest to me, the interesting part of the game comes from seeing people thinking hard about what you've presented them. Sometimes I don't necessarily know the best way to solve a puzzle I've set, or, I do reset puzzles. I just set obstacles of things, like, here's this thing. are you gonna deal with it? Oh, you get a really cool idea. Great. You made my life easier. Sometimes people, like, players will be like, Oh, I'm sorry I'm about to, like, ruin your thing. I might know you're not go for it. Whatever it is you're going to say, I'm going to say yes, probably, or I'm going to make you well for it. But either way, it's going to be very exciting. Because we're all doing this together. You know, we're all having fun, and that's that's such a big thing. Is that it, like, you know, the players You know, the GM is setting up these obstacles and is setting up these opportunities in the story and is the role of the players to contribute their part to it. You know? Yeah. I'm excited to hear what what my friends who are being the players are gonna do. Exactly. Like, I that's always my thing as well. I've recently I did a bunch of one shots, and one of them was play in a game called Definitely wizards, which is about pretending to be wizards. Yes. Yes. It is so insanely good. And a big thing in that is you have a class, which is basically, you can be a magician or a collector of strange items or weird things like that. And my favorite part of that game was the openness of, here's an obstacle. You tell me how as as a magician, you are going to you are gonna solve this problem and that you're gonna get around it because it came up it was some of the wildest things with one of my favorite moments being, there's a magician trying to, I think cast like this, because you can cast, like, some of these wizard spells, but they're, like, really weak. And the magician was trying to cast, like, this, like, fire, like, bolt kind of thing. but they failed, which and they rolled again, and they had to cast a magician spell instead. And so what they decided to do was instead of Like, go into their pocket and, like, kinda doing the whole, like, fire bolt thing and it not working and, like, oh, shit. And they grabbed a bunch of playing cards and started to stuff it into this robot. and caused it to, like it caused, like, the gears to get all all clunked up, and it, like, it got all hot and then, like, kind of exploded. Amazing. Amazing. I love that. Yeah. And it's and that's what I love about just giving the players as much agency as possible. and they're and just see what happens because it's always gonna be so much more fun than, yeah, this is a set event or a set way that you have to fix this. And if you don't do it this specific way, it's not gonna work. And then it ends up being this weird thing of, like, trying a bunch of ways and spending a lot of time on this one puzzle and all of that when it could have been solved in a really interesting and creative way that they thought of, and that would have made them feel really cool for doing. Exactly. Yeah. love it. So -- I wanted to add one more piece of advice, if I could. we've talked I mentioned a lot about the role tables. and I wanted to bring up because when I actually started, I was like, Hey, don't like role tables. They're so restrictive, and they never begin in good. because I was just looking at generic role tables, what I would say works really well in mouse Twitter is making your own role tables. It tells you how to do it and things. but once you start personalizing them to the vibe of your own game, I've had complete 180 in how I approach them, and now I love them, because I basically am like, what are some cool things that could happen? And then I also don't necessarily I often roll sometimes I'm like, okay, something needs to happen now. I look at it for inspiration as well on the table. So what I would say is if you're someone like me who used to be like, I hate world tables, air the way. I would say give him a go in mouse return because it's a sort of game that really lends itself to a little bit of, randomness being introduced. And it might lead to very exciting and silly things that you might not have thought of. Yeah. It's another little another piece of advice. No. That is definitely appreciated because I've I've always been a bit on the same side, of not loving role tables and what they have to offer most of the time. But if a game can come up with, like, If a game can make a role table exciting, then you know you have something there because they are pretty, you know, they're pretty, like, you know, they're a role table. But, yeah, no, having it actually be a useful tool when it comes to running your games and even teaching you to make your own for your specific adventures. Fascinating. Absolutely perfect. Yeah. So it has, like, suggestions on writing up an encounter role table. and it talks about, okay, because you have 6 choices, you should think about them in groups of 2, 2 should be likely, 2 should be unlikely, 2 should be rare because also the higher than and you should okay, in Massachusetts, the higher the number, the worse. So 6 should be really rare and bad, and one should be quite common. So one might be you find another mouse, and 6 might be the cat is here, right now. but they also use it for I just wanted to give a really fun example of, like, why I think it does it so well. The the, little mini beestery of little animals all of them have a little table of D6 things that help you flavor them. So say you had a random encounter with another mouse. it has this table of rival mouse adventurers to enroll a D6, say you got 3 hase seed, trying to steal enough to buy back their harm. So it's giving you a little encounter, like that, but it ties into the fact that you might be using it has this random encounter, which has led to some of the most fun encounters I've run, because I've combined that, especially with the reaction table as well. I'm like, oh, a chatty ghost. What does that mean? Or, oh, a very friendly crow. like up, it kind of makes you reassess how you're going to role play certain animals that you might have otherwise been like, okay, well, obviously the crow should be scary because it's big. Oh, what if actually it's kind of friendly? That is so good. Man, this is genius. I love it. I really want to I I'm definitely gonna be taking a big look at the book now and reading over all of the details and even looking further into the, like, articles that people have done and, you know, what advice they have, but this has been -- Yeah. -- amazing. And I I am in love with this game. Well, thank you for letting me share my love of it because, yeah, think it's brilliant. Absolutely. You are always welcome too. Oh, actually, that does remind me. So when it does come to, I am curious, with Mouse Schroeder, you've you've mentioned how, like, the 3rd party community has grown a lot. Is there, is there good online resources, for making for making plain mouse fitter easy in the way of, like, like, reference sheets where it's like, here's all of the rules on one page or things like that. Yes. Perfect. Amazing. Yes. So, the mouse written website is the best place for it. so it has a one page PDF rule sheets with all of the basic rules, there's a roller mouse, thing where you can just roll up a new mouse randomly. There's also roller dungeon, which is like a randomly generated engine. They're not normally brilliant as they are, but they can be quite good as a starting point. And then Isaac Williams on the website also collects all of the third party stuff you can find and puts it in one place as well. So the website is a really good place to start. If you think you're going to be playing a lot, I would definitely recommend checking out the Discord, which is open to anyone, because everyone's very friendly, they're always really good about giving advice, and there's a really good FAQ section because there's some bits of the game that kind of tend to lead to some questions can't remember which one it is, which bit it is, but there's a few little things that often lead to questions. So there's an FAQ and the final resource overcommend is looking at Mathew Morris's stuff on it's you because he's been very prolific but he's also he also has written a little zine, series called Bernpile, which is inspired by who's saying that his local church has this massive bonfire pile that's never been burnt and now is full of little mice. So it's canonically in that little pile. but basically he's done like a series of different ones all with different themes, so they did like a winter theme, they did a sort of underground theme, he did a charity one called Mayfield, which is a brilliant supplement I'd definitely recommend looking at that, but he's kind of also collated a lot of things think he's made a list of all of the 3rd party staff as well. Mhmm. Where I can't remember, but I think it's on his itchio. So if you look at Matty Morris, mass ritter. that should come up. He also goes by another vein that I can't remember. It's like, Mana, dorm, something. I love I always I I feel that because, always, when it comes to social media and stuff, it's like, oh, what about -- He changed it recently, so I can't remember it now. Oh, no. Even worse. I do. You want to know you're gone. Yeah. That yeah. That's that's fantastic because I'm always a huge I'm always a huge supporter of online resources and and reference tools and anything that you can do to make a game even easier to start playing and introduce people too. So I absolutely love that. And this, again, sounds like such a great This this sounds like even a great start. This sounds like a great game to start even if you're trying to experiment with more games. You know, let's say you've been playing DND for most of your TTRPG career. You could start with some of these games that have that almost that same feel ish, like, dungeon crawling, like, you know, that kind of adventure. And -- Yeah. -- the rule system is familiar enough since it uses all the dice uses a d 20. It's just rolling under. And it's a good way to kinda ease yourself into all of these possibilities of these games. I love it. Definitely. And also lots of people in the discord have mentioned playing it with their kids. you you have to be you I would definitely level them up a bit. but it it can be done, and lots of people have said they've paid with quite young kids and a five year old, they did have to explain why they shouldn't attack the cat right away, but they have successfully paid it with their kids as well. So if you're looking for a family friendly game, would say it's also good for that, which is nice as well. But, yeah, I would agree. It's definitely I would say it's one of the one of the best games I've found for teaching new people, and I think it would be quite easy to learn as well as a GM and as a group. Yeah. For sure. And I I I think the concept, like, just lends itself even further into that because it is so, like, it's so easy to buy into immediately, like, just playing these key key -- Yeah. -- mice. Like, it's so simple and it works so well. I again, I think this game is absolutely genius. I am I am amazed by it, but I do think that we are starting to get to the end of the episode here, unfortunately. Oh, you are all good. I have more, I could say, but, yes, you're right. We should probably wrap up. Well, I and that's what I was gonna say is, is there any points that we haven't talked about that you think would be important to say about mouse ritter before we There there's a, like, at least one more question I have for you, but I'll leave that until the end. are there any other points that you'd to mention before we kind of get into the closing point. Not majorly. I was just thinking if we have time, there was a very interesting article. gosh, who wrote it? Who wrote it? But someone wrote a really interesting review where they described it as It was kind of like a medium review. It wasn't like trashing it or supporting it, where it described it as a very good product which I thought was really interesting because they basically were like, games, maneuvers, especially has taken Isaac's initial version of the game and made it really nicely laid out. There's good art, you know, it's very clear, but there's there they were saying, you know, it's not got that much beyond the base rules, which are very simplistic. the reason I was like, oh, I don't necessarily agree with that, is I think that the the role tables in the setting lead you to make it yourself in such a strong way as evidenced by the 3rd party community. that I think it's such a good starting point, and that's why I don't think it should be like in that category of like, oh, well, it's just a a well marketed game. I think it's genuinely a really game, for like building on and basically giving you plenty of hours to daydream and prep and play. So Yes. It's quite interesting. I can see why you said it because it is also very nicely made. It it that is actually a really interesting thing to think about because It it is, especially with something that is pretty simple, straightforward, and doesn't have, like, You know, when you look at popular, TTRPGs such as, like, you know, DND PathFinder, Kala Cthulhu, stuff like yours. -- game. Yeah. A lot of expansions. And, like, there's usually lore and so much, like -- Yeah. -- through the game, And I've I've thought about that, quite a bit when it comes to, even thinking about the settings that you play in in TTRPGs. And how I do actually end up preferring the games that leave it open to you, give you the framework of here's here's how the game works, the rules, and, like, you know, character creation and, like, tools, play whatever world you want. And, like, you can do anything that you would like within this story because, you know, these games These games that have heavy lore and have heavy story already are amazing, and there's definitely a place for them there. But The whole thing with TTRPGs is creating these stories with your friends. And having those endless possibilities is Yeah. It's very much. -- practically. It's it's it's gorgeous. And so -- Yeah. -- I I can see where that thought comes from. It's interesting. saying? I'm I think I I'm a little biased in preferring much more open things because as you heard, my brain is popping with ideas. And that's always good ones, but, you know, I really enjoy the process of thinking up stuff. So for me, I like a nice open system. I I understand the place for settings and things, and I enjoy them every now and then, but yeah, I agree. I really like the openness to build on rather than be constrained by a setting. Exactly. Absolutely amazing. And that's and that's it as well. People will always have their preferences. People will always also think that this type of game or the style of play is superior over others, but that's just there. That's that's just everything. You know, Put up everything and then then decide. Exactly. And then make a round of lists. No. Yeah. If you're a play every single TCR feature that exists. It is these definitive rankings. There's your end of your show. New Year. Tell us what is the definitive best game? That would be so fun. That would be So, like, chaotic because that would also be probably the most controversial, like, list. Like, if you were to Yes. Like, like, yeah, this is definitively the top, like, fir like, top game ever, the best game. 1st place, there's gonna be so many people in the country. -- to play anything else. Oh, I love it so much, but that's what I think is just beautiful about this community, especially with As many games as there are out there, there's always gonna be something for someone. Like, you have found your place within this world of mouse fritter, and I find that to be amazing. And I know that there are people that find their place within Path Finder or bunkers and bad asses, or or star finder, Call Cassulu. Like, there's so many games that if it speaks to them, that's just That's their game. And if you can't find one after having a good look and make a new one. Yeah. Exactly. You can make one. And that's also what's amazing is seeing more people create their own games that aren't like huge publishers. They're making these games for usually for themselves. Like, this is a desire that I have. that I want to This is this is where Masra to came from initially was, Isaac Williams acting to the odd for his group. to play a little mice, and then he was like, this is fun, released it, and then was like, oh, people really like this. We should make it into a little book. Yeah. That's absolutely amazing. And that's where it's like the those are so clearly just these passion projects. You know, like, these people love these games. They love those ideas and to see them, you know, get successful and people loving it as well is the best feeling. So what I'm hearing is saying is Osmosis to micro by TTF PT 2024. Please. Yes. Maybe I -- But it's not here as a project. Maybe I'll take my first step in the game design. Who knows? Let's all make one, and then we'll play all the different ones. Game jamper only for very tiny micro. Yeah. It'll it'll just be a game jam of it's the the tiny things that people wanna play as. And we would call it the microscope game jam, but that would be confusing because it's already a game called microscope. True. Which I've heard amazing things. I really -- Well, it's also very good. That's another podcast there. Yes. That's another episode. All those role building games are just so insanely cool, and I have yet play, like, properly play 1, and I desire it so bad. But, again, like you said, that is another episode, which will Possibly happen. but, yeah, I think we are getting to the end here. And I have one final question. that I've been really enjoying asking people, and that is why do you love mouse fitter? lots of reasons. Tiny mouse, obviously. I would like to be a mouse, and I get to be a mouse. but yeah, I think I think, which I've been talking about the whole time is basically I really like the smooth, easy to learn system, with just so much potential for adding more stuff on and just going, I want to do this cool thing and I want to see what my players do with it. oh, I can just do that. It's dead easy for me to do. I can design that in like 5 to 10 minutes and plug it in. I can even make it up as we're playing. They can turn a corner and say, Is there something here? And I can go, sure. Yeah. Okay. Let me make it up. and that's what I really like about my writta is it's It sets you up and then it lets you go. Amazing. Absolutely. I think that is that is perfect, and I I also love the reason of tiny mouse. Awesome. And you're a tiny mouse. And you're a tiny mouse. And you can send cool animal facts. Like, did you know that snails have teeth? I did not, and I'm upset by the snail. yeah, I was too when I was I was, looking at little insects to include thing. Oh, man. Now I wanna now I wanna run a game to just, like, look weirdly into strange woodland creatures. that I could. There was a lot of horror potential in Massachusetts is what I'm saying. There is. I I mean, maybe you can become the number one source of horror mouse fairy comps. maybe. We'll see how we'll see how the the latest one goes. Yeah. And, I mean, if you if you want anyone to run that? I would be so damned. No. But the like, seriously, I think This is a beautiful game, and I am so, so happy that you were able to join me and talk about it because this has been absolutely fantastic. So thank you very much. like I said, I think this is for at the end here, So if you would like to do one last bit of, where people can find you and where they can find your content, please go ahead and we will wrap up. Well, again, thank you so much for having me and letting me waffle about one of my favourite games. Absolutely. if, yeah, if if you want to hear more of my waffling, you can find my website is www. philippomort.co.uk. That's philippo with 1 LTPs, more like death. I'm also in various places online. If you enjoyed me talking in-depth things. I actually have a newsletter now on Substack, which again is, thank you, the Philip Morton Mort Filiper, and I also talk about this sort of thing on TikTok, in much shorter chunks, and then I also make my own games. As I said, if you want to see some of those third party adventures, they are on Itchio, at Mork Filloper, and also quite a few of them are on drive through RPT as well. When I first started, I also did write some DND Adventures, as many of us do. If you want to find any of those, they're on DMs skills. and I've also written a few written a few of my own games such as, Lost Post, which is a solo game about being a letter lost in the post, which is just physical It's so cute. It's so cute. Thank you. And of course, my game about being very small tinyhentarium about being a borrower. yeah, so if you want to see any of that sort of thing, basically look at more, Philipamort or at more filliper. That's me. Perfect. Absolutely. Thank you so much. Please go check out, Filpa, because, like, I mean, again, you just listen to this entire conversation and you heard how amazing these modules sound and you don't wanna check them out. I don't quite understand, but you should absolutely go do it. So Well, if you want a free one to wet your whistle, I did do a D20 table of mouse presence. for, a Christmas themed, thing. Adorable. We'll absolutely be checking that out myself So please please go check that out. again, thank you so much for coming on. This has been an absolute pleasure. And I think that is the end. Thank you so much to everyone who listened to this episode of the RPG Govelin. I really hope that you enjoyed it. And if you did, please make sure to leave a review for the RPG goblin wherever you listen to it because that means the absolute world to me, and it helps keep this podcast going knowing that people are enjoying it and liking If you haven't yet, please make sure to also follow the RPG goblin on all social media, which is basically just the RPG goblin on Twitter, on Instagram RAM and on blue sky as well. If you enjoyed Phillipa, please make sure to go check out all of her work, on her each page, also on her TikTok and website. The links of which are going to be in the description below, or as you may have known, Philipa also said what the names were as well. but the links for everything that Phillipa is on is gonna be in the description of this episode so that you can go check her out and see all of the cool things that she is working on and plus all of her mouse rotor adventures as well so that you can have your friends play mouse rotor because it's a really, really cute game. For the next episode of the RPG Goblin, that is going to be coming out on September 1st. Oh my god. Actually, the 1st this September. That's very nice. Going into the new month, which is really, really exciting. Also terrifying that it's gone so fast. but the first episode the 1st September is going to be the next episode of the RPG goblin all about a game that's coming to Kickstarter. actually that week called crypted Creeks, and I can't wait for you guys to hear about this game. It is inspired by Brindle Wood Bay and powered by the lips, and it's just one of the cutest games that I've heard about in a long time is I bring on, Rich, who's actually the creator of this game, to talk all about it. So I'm very excited about that. If you are as well, make sure to keep your eyes and your ears open for when that episode comes out again. We'll be on September 1st, and I'll see you then.