The RPG Goblin

Star Wars RPG - What Happened to It? Fantasy Flight Edition.

February 09, 2024 The RPG Goblin Season 2 Episode 5
Star Wars RPG - What Happened to It? Fantasy Flight Edition.
The RPG Goblin
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The RPG Goblin
Star Wars RPG - What Happened to It? Fantasy Flight Edition.
Feb 09, 2024 Season 2 Episode 5
The RPG Goblin

Today on the RPG Goblin I bring on Tyler from RPGBOT to chat all about the Fantasy Flight edition of the Star Wars RPG! We discuss it's unique history and lore and what has happened to this game and license over time! 

Along with that we dive into how the actual game works! It's unique dice system, what makes each version of the game different, It's fascinating mechanics and of course Tyler shares one of the wildest stories that have been shared on The RPG Goblin!

Even as a someone who isn't a huge Star Wars fan I have a strong desire to play this game now and can't wait for it's hopeful return to the TTRPG space! 

Check out The RPGBOT and the podcast here: 
https://rpgbot.net/
https://rpgbot.net/podcast/
https://twitter.com/RPGBOTDOTNET
https://www.threads.net/@rpgbot

Check out the Star Wars RPG Quickstart rules here: 
https://images-cdn.fantasyflightgames.com/filer_public/36/f6/36f6e0a5-a7a9-4cbe-8d73-70e61fe6f548/sw_unlimited_quickstart_rules.pdf

Check out everything with the Star Wars RPG here:
https://www.edge-studio.net/categories-games/starwarsrpg/

Support the Show.

I hope you enjoy this episode and if you do please take the time to support The RPG Goblin by leaving a review and telling your friends all about us! This helps keep The RPG Goblin going we can all discover the amazing world of TTRPGs together!

Follow The RPG Goblin on

Linktree: https://linktr.ee/therpggoblin

Threads at: https://www.threads.net/@the.rpg.goblin

Tik Tok at: https://www.tiktok.com/@the.rpg.goblin

Youtube at: https://www.youtube.com/@therpggoblin

Show Notes Transcript

Today on the RPG Goblin I bring on Tyler from RPGBOT to chat all about the Fantasy Flight edition of the Star Wars RPG! We discuss it's unique history and lore and what has happened to this game and license over time! 

Along with that we dive into how the actual game works! It's unique dice system, what makes each version of the game different, It's fascinating mechanics and of course Tyler shares one of the wildest stories that have been shared on The RPG Goblin!

Even as a someone who isn't a huge Star Wars fan I have a strong desire to play this game now and can't wait for it's hopeful return to the TTRPG space! 

Check out The RPGBOT and the podcast here: 
https://rpgbot.net/
https://rpgbot.net/podcast/
https://twitter.com/RPGBOTDOTNET
https://www.threads.net/@rpgbot

Check out the Star Wars RPG Quickstart rules here: 
https://images-cdn.fantasyflightgames.com/filer_public/36/f6/36f6e0a5-a7a9-4cbe-8d73-70e61fe6f548/sw_unlimited_quickstart_rules.pdf

Check out everything with the Star Wars RPG here:
https://www.edge-studio.net/categories-games/starwarsrpg/

Support the Show.

I hope you enjoy this episode and if you do please take the time to support The RPG Goblin by leaving a review and telling your friends all about us! This helps keep The RPG Goblin going we can all discover the amazing world of TTRPGs together!

Follow The RPG Goblin on

Linktree: https://linktr.ee/therpggoblin

Threads at: https://www.threads.net/@the.rpg.goblin

Tik Tok at: https://www.tiktok.com/@the.rpg.goblin

Youtube at: https://www.youtube.com/@therpggoblin

Welcome, everyone, to the RPG Goblin, a TTRPG exploration podcast. We bring on different guests, explore different games usually outside of D and D 5e because there's so many games out there and they're all amazing and I just want you to know about them. I am your host Willow, and I am the resident goblin and the one who asks all the questions and talks a lot and, just yeah. I I I'm the one who runs this show, and for today's episode, we are going to be talking about, the Star Wars RPG, specifically the fantasy flight version of Star Wars RPG because there's a bunch of different ones out there, but we are gonna be focusing in on that one and maybe talking about some of the differences. We'll see what happens. But as our guest for today, We have on Tyler from RPGBot and Tyler I'm super excited to talk with you and know, For, you know, a more proper introduction, I will give the floor to you. I'll let everyone know who you are, what RPG bot is, and all of that fun stuff. Alright. Well, hi, everybody. Thanks for having me, Willow. I'm very excited to be here. So I'm Tyler Kampstra. I'm the creator of RPGBot. We've been around for a little over 10 years. We're mostly known for character optimization and mechanics and stuff for D and D and Pathfinder. We have a podcast called the RPGBot dot podcast where we talk about mostly game mechanics. So like all the all the, like, really crunchy bits that people look at and be like, that is too many rules for me. That makes me scared. Like, we try really hard to make that stuff more approachable and fun for everybody. Mhmm. Yeah. No. I love that so much because mechanics are definitely the one part of RPGs that are Usually, the scariest, that and, like, GM ing. Yeah. Yes. 2 things that frighten people the most. Absolutely. And where can people, find the RPG bot podcast and, social medias and all of that? Oh, yeah. Let's see. So the website is RPGBot .net. That's RPG BOT, RPGBot.podcast on whatever podcatcher you use. We're basically everywhere. And then, yeah, social media, Facebook and Twitter, RPG, BOT, DOT, NET, and almost everywhere else is RPGBot. Perfect. Yeah. No. Absolutely. No. I have this is great, and I've I've listened to a couple episodes, especially to even prepare for this and all of that and very good. I I would highly recommend, especially again, if you like TTRPG, like, conversations, highly recommend the show. It's great. Well, thank you. But no, I Yeah. Absolutely. And so to kind of get into this, you know, we're talking about, the Star Wars RPG today, and, you know, I'm I'm trying to think of a a good way to even start this off, because normally I ask, like, okay. What is this game for anyone who might not know what It is. But, you know, this is Star Wars. Most people, even if they don't like it, most people know what Star Wars is. So I guess, like Do we wanna start with, just a long time ago in a galaxy Far, far away. Yeah. Exactly. For a friend. Yeah. It does. Alright. Okay. I'm gonna try not to bore you too much, but I would love to give you, like, a a Two minute history of the Star Wars RPGs because Absolutely. The context is weird. Okay. So Somewhere in the late eighties, early nineties, a company called Westend Games publishes the 1st Star Wars RPG. It's a d six based. It's still very, very popular. There's a thriving online community that still publishes content for it. There are people who who, like, start on the other Star Wars RPGs and then end up there and decide that it's better. I haven't read it yet. It's on the to do list. Like, a lot of the extended universe in Star Wars, like, all those weird aliens in the background that we know all the names of, most of those were named for the Star Wars RPG Because when they were writing Really? Yeah. They like, they were writing the game and they got to the Cantina scene in A New Hope and turned to George Lucas and said, What are those? And demanded explanations. So now we have that. Yeah. So now we have names for all these species and droids and Like, starships and and blasters and lightsabers and all these things. And, like, so much of the extended universe came out of that RPG. And that like, that little factoid, most people never hear that because most Yeah. Most people don't play tape in tabletop RPGs, which is a shame. Yeah. It is a shame. They're great. Yeah. So, like, 10 and 10 years later, Wizards of the Coast ends up with the license for the Star Wars RPG, and they publish, the d twenty Star Wars game, which is based on Yes. I've heard of that one. Yes. Based on, 3rd edition Star War. 3rd edition Star Wars. Sorry. 3rd edition D and D. It comes out between 3 o and 3 5, so it's got, like, a lot of the rough edges of 3rd edition, not All of the fixes of 3.5. Still a perfectly fine game. Like, I I still have my book right here. I've had that since I was, like, 14. Oh, I love that. Yeah. So they run that for a few years. It dies a couple of years before 4th edition, comes out, and then, they published Star Wars Saga edition, which, actually playtested a lot of the mechanics that ended up in 4th edition D and D. So, quiz yeah. So, like, the entire time that Wizards has the license, they basically use Star Wars as the guinea pig For the next edition of D and D. It's like, does this work? And who knows? Put it in Star Wars, which what what a Weird way to use a very expensive license. Yeah. I agree. Yeah. So the saga edition runs for just a couple of years. It's it's really really fun to read. If you can get a hand on the books, because there's no legal digital copies of any of these. If you can get your hands on the books, it's really fun to read. You read through it. Everything makes sense and gets you really, really excited to play the game, which feels Awesome. When you read a rule book. But Exactly. Yeah. But when you play it for a long time, eventually, Actually, the math falls off the rails, and you get to this horrible stagnation point where it's mathematically impossible for anything to hurt each other Or for you to fail any checks, and it's like, okay. I can't play this game anymore. Yeah. Yeah. So So they finally give up the license, and then eventually, a board game company called Fantasy Flight ends up with it. Now Fantasy Flight is most Famous these days for the X Wing, tabletop miniatures game. So, like, you get all the little starships, and you have them fight. It's great. They also published, like a full line of RPGs, which is what we're gonna talk about today. And they ran that for a couple of years. And then, Asmodee, which is, like, the big board game monopoly that owns every board game you've ever heard of Unless it's owned by Parker Brothers. They bought Fantasy Flight, decided they did not care about RPGs, broke off their RPG department, Kept the everything else. Uh-huh. And then summarily, the Star Wars RPG died For, like, 2, 3 years. And the the the timing of us having this discussion is very good because within the past, like, 3 weeks, Edge Studio, which is the, like, the RPG section that got broken off and sent to do whatever. They just announced in the past couple of weeks, The game is going back into print. You will finally be able to get new printed copies of the books and the dice Oh, that's awesome. For the first time in years, and I am So excited. Perfect timing. No. I love that. Oh my gosh. I didn't know that it like, I kind of knew that it was not super available for people to get, and especially is the Fantasy Flight version the one with, the weird dice? Yes. Yeah. This is my, my my one set that I was able to get before they went out of print. Yeah. Oh, no. Yeah. Which is like RPGs. Like, If they use weird dice in your and they don't print them for you, that's that's that's a time. Yes. Yeah. They they do have a mobile app, which still works fortunately, but, It's one of those games where you need, like, 3 to 5 sets of the dice if you wanna use physical dice. So it's like, oh, gosh. They're out of print. I'm dead. Yeah. I'll just suffer. Oops. Yes. No. That was that was a great history lesson. Oh my goodness. No. That was amazing. Yeah. I I was actually gearing up to start writing, character guides for the game, and, like, I needed to get my head straight, so I I had, like, a 10 page long history written up for all of this. And, like Yeah. I I forgot the 1st rough draft And I put it down. I'm like, okay. I'm gonna give it a couple days, come back, and read through this for everything. Mhmm. And then, like, put it down. Next day, They announced that Asmodee bought Fantasy Flight and broke broke off the RPG department. It's like, well, that's in the trash can. Oops. But, hey, a revival of it now, hopefully. Yes. No. That's awesome. I'm so glad that it got picked back up because, I mean, like, Star Wars is clearly a huge fandom, and having the t t r p g for that is amazing. No. That's that's awesome. And, actually, I'm really curious of how you got into the Star Wars RPGs originally. Yeah. Okay. So I started with D and D when I was, like, 11, and found out there was Star Wars RPG, Like 3 or 4 years later, I was in I must have been in a game store. I honestly don't remember the specifics, but, I see Star Wars role playing game on the shelf. I'm buying that. It is coming home with me. I that's kind of how I've lived my life. It's like, I see an RPG on the shelf. I want it. It's coming home. It is now mine. It it it goes on the shelf, and it it stays there to look pretty. Yes. It's the best part of these games. Yeah. The books are so nice, especially when, like, the spines all look nice and they look good together, and then, like, Eventually, you realize that, the, like, the 5 ebooks, the little red flag on them, or they're all different heights. It's like Mhmm. Mhmm. Mhmm. Yep. I I don't know why they made this decision. I don't know why they did it. Like, they they have their own books to reference. Like, they're right there. The suffering that that has caused. I I noticed it for the 1st time when I bought, like, a whole bunch of the books, and I put them up on the shelf. I'm like, Wait a minute. Yeah. Wrong here. It's so much pain. So so I can I can respect people putting the effort in to make them look nice? Yeah. Yeah. Especially because, like, I'm I'm a huge like, if I can get the physical book. I'm always gonna get the physical book because it yeah. Make it put it on the shelf. You then have it. And I always I I'm and it seems like you are as well a reader of TTRPG books even just casually. Yeah. I, I I'm at the point where I'm reading a, like, a full game probably once every other week. Yeah. That's amazing. Which is, it's too much. It's too much reading. I I I do not have enough time in the in the day to read a 300 page every other week, and I do it anyway. I love it so much. Because it's fun. Yeah. Yes. Yes. Like, I Oh. Okay. I I'm so glad that someone understands because I've never been like a a fiction reader. I've always liked nonfiction and when I got like when I first started to get into like actual ttrpgs outside of D and D. I didn't really read the D and D books too much, but, like, monster of the week was my first one. I read through the whole thing, and I'm like, This is amazing. And so I've, like, read through about half the games on this shelf here, and I read a few up there, and I love it so much. It makes me so happy to just, like, read about all the mechanics and the little bits and rules and yeah. I love it. Yeah. It's a good hobby. It it really is. Just a bunch of people loving loving games. No. I I I think it is Fantastic. So, I mean, I guess, to get a little bit back into the Star Wars, games. So the there's actually a question that I had, and this is, you know, looking at, you know, the link that you sent me for for the Star Wars RPG games and stuff. There were, like, 3 different kinds that you could get. Can you explain what's going on there Yes. And what the differences are? Alright. So the the books were published as the original trilogy, And I'm using those words very intentionally. So the first one that came out was Edge of the Empire. And this is very much, Star Wars episode 4. These are people on the fringes of society, moisture farmers, Smugglers, bounty hunters, people, like, living at the rough edges of the universe, just trying to get by. And, like, you you might raise to you might rise to prominence. You might have some big adventures that have an impact on the galaxy, but More than likely, your stuff is like, okay. I I have a job for some crime boss like Jabba the Hutt. Mhmm. And I just need to get through that or I'm gonna die. So that's my adventure. Yeah. I love that. So that's edge of the empire. You get to play Han Solo. The next one is Episode 5. It I I always forget the name of Age of Rebellion. Episode 5, Age of Rebellion. So this is Empire Strikes Back. This is The rebels versus the empire all out war. So this is focused on soldiers doing stuff for the rebellion. So, like, there's mechanics to tie you to the rebellion, and you're rewarded for succeeding in your missions by the rebellion, typically. Mhmm. So it's less of the, like, Hardscrabble. I'm just trying to make it make it in the galaxy and more like, I have a job to do. I'm a professional. You can play stormtroopers and, like, do imperial things and stuff. It's great. Yeah. That's that's awesome. Yeah. Yeah. And then the conclusion of the trilogy, Force and Destiny, it's I'm gonna be a Jedi. That feels like enough, honestly. Yeah. Yeah. No. That that explains it. Yeah. So so it's basically 3 different, like, 3 different kinds of stories you want to play divided among the 3 books. No. I love that because star wars is definitely you know, what what I know of it. I I'll I'll be honest for everyone who's listening. I'm not a huge star wars person. I'm not super into, like, the lore and and all of that. I I can respect it, but it's just never been my thing. But I I know that there's a bunch of different stories that do get told through star wars, so I like that they have different options and that it is kind of separated because if you put it all into 1 book, it can kind of be a lot where it's like, hey, we wanna play as stormtroopers, and I wanna play as a Jedi. Yeah. Exactly. The the previous RPGs, at least the ones that I read, all tried to do that. You invariably got into this situation where it's like, okay, something has gone wrong. The Jedi is going to solve it. Yeah. Well yeah. Okay. It's like we've got Luke Skywalker and, like, Bob the radar technicians. Like, who's gonna solve the problem? Yeah. Yeah. Luke Skywalker, most likely. Yeah. Yeah. So yeah. I I agree with you. Like, separating that way really does make the storytelling work a Better in a lot of cases. Yeah. No. I love it. And that even, like, you know, that can then set up the stage and and and set up exactly the type of game that you wanna play off the bat by, like, hey. We're gonna be doing this one specifically. It's focused on this. You know? Set up the expectations beforehand because I'm always a huge person of, like, set up set your expectations for your games first. Yeah. Session 0 matters. Exactly. They they they really do. And so I am curious. Do they all use the same, like, system? They do. Yes. So the mechanics between them are basically identical. Mhmm. There's let's see. Each of the 3 games has a unique Kind of story mechanic. Mhmm. But all of them run on the same dice engine. We can talk about that. But let me hit the story mechanics real quick before I lose the thought. So this is something that I love to steal for other games because, like, it it it doesn't, like, tie directly into the dice or anything, so it's very, very easy to steal. So in Edge of the Empire, it's called obligation, and the idea is your character has some obligation to something. Like, they might have a bounty on them. They might not owe someone money. They might have a sick family member who they're caring for, one of these things. And that's measured with a score from, like, 1 to 25 or 30 is the maximum. And that is, like, at the beginning of a session, you and everyone in the party We'll essentially lay out numbers from 1 to 100, like this is, Joe's obligation. This is Sam's obligation. This is Susan's obligation. And then you roll a d 100, and then whoever lands on, they're a problem this session. Oh, that's fun, actually. Yeah. So yeah. Yeah. Your obligation comes into play that session. So it's like, if you're if you're Han Solo, your obligation comes up in that Like, you go to get up from some completely normal thing that has happened, and Greedo walks in and is like, hey, we're going to have some words now. I may or may not fire depending on who you ask. Yeah. Yeah. So yeah. Obligation, Absolutely fantastic to steal in any RPG. Just if you wanna make characters' backstories matter, You can just sneak that in into your game. Even if you never actually tell your players, you can just run that in the background. Yeah. No. I could totally see working that in even, like, immediately I'm, like, thinking, like, oh, man. That that could work in the monster of the week game I was running, like, where you just kinda roll in the background, like, hey. This person's thing's gonna pop up, and and that's a fun way to even randomize it happening. And, you know, if you need to, if you roll, like, the same person several times, you could just switch it it's someone else if it's like, oh, this is too heavy on the 1 person. But, like no. That's actually really fun. Yeah. And so it it even has an elegant way to handle the, Like, I've rolled somebody too many times things. So Mhmm. When you start the game, like, if you're starting this for another game, just Take the number 80, divide that by your number of players, and divide that evenly among everybody. That's their starting obligation. Every Session that they're not rolled, increase their obligation by 5. If you're rolled, drop it by 5 times the number of other players. So like everyone who doesn't get rolled, their piece of that bar gets bigger and bigger until they get hit and then it shrinks real fast. So you're like just naturally That's actually really cool. Yeah. Yes. Oh, gosh. It's such a good mechanic. I love it so much. It's just works. Really cool. Yeah. It does. Like, even even just the way that you're describing it is like, yeah. No. I can see exactly how that would work. I Mhmm. Like, and they thought about all of the other options. They thought of, like, what if someone gets rolled too much? Yes. Yeah. I love that. I I wanna steal that now. Yes, like, next long term game. Yeah. Oh God. It's so good. Let's see. So, age of rebellion and force and destiny Both have their own story mechanics as well. Age of age of rebellion, it's called duty, and, like, you have you have a duty to the rebellion or to the empire. I don't I haven't played this one, so I haven't, I don't quite grasp duty quite as much, but, My understanding from reading it, basically, like, you work towards your duty. Every time you succeed in a major way, the rebellion rewards you. You get, like, a, fame buff, essentially, and that gives you some rewards. So there's, there's a constant incentive to work towards your long term goals for whatever type of duty you select when you create your character. Yeah. I like that too, which makes sense. Yeah. No. Sorry. I I I'm I'm just, like, thinking through it, and I I like I like the theme for that because it can be easy if you're playing a game where they have a duty to fulfill. It's very easy for that to become like a side plot and to kinda forget about it and, like, you know and, obviously, this game focuses on it, so that probably won't happen. But then they have the mechanic to literally focus in on and be like, we're not forgetting about this. You get rewards. Yeah. So cool. I'm loving this so far. Oh my gosh. Yeah. Gosh. Yeah. The I love these games. Like, I love Star Wars. I like it a lot. I have I have played every Star Wars RPG except the West End Games one. This is sincerely my favorite for good reason. Like, they're they're just so good. I got I got to meet a couple of the original designers at a convention completely by accident. Just really nice guys who are still really, really proud of what they did. But it's really, really hard for them to talk publicly about it because anything you talk about Star Wars with the official team, they have to get it ok'd by Disney. Yeah. Makes sense. Yeah. But if you ask them about, the Genesis system, which is Their generic version of the same rules. Like, they can talk about that all they want, because it's a generic system that they own. Yeah. See, at least we could appreciate that. The generic system. Yeah. The the legal freedom of shaving off serial numbers. Exactly. Let's see. Okay. Last, the last story mechanic. So, force and destiny, it's all about Jedi, light side, dark side, all that. So you have a morality scale, which oh god. The DM the GM has to be a judge of morality. Is what you did good or evil? Yeah. It does give you a table of, like, here's some things that are pretty objectively evil, and if you just stick to these, you're probably fine. Mhmm. So, every time you tap into the dark side, your character builds conflict. Like, you're building that internal conflicted Self personality. Whatever. And at the end of the session, you roll a d ten. If you roll below the number of conflict points you've accumulated, you start slipping towards the dark side. So, like, if if you never tap into the dark side never once, like, you Mhmm. You could be kind of a huge jerk, but never actually slip to the dark side. But, like, when you roll the force powers, when you're rolling the dice, If you use the dark side points to power your force abilities, you start building conflict and it can get scary really fast. So you have to manage that Over the long term for your character, because, like, the guidance is you were assumed to start out as a good guy unless, like Mhmm. Unless that's not the campaign you're playing. Scale of 1 to 100. If you hit 30, then you become an n p c. You fall into the dark side. So so you're you're rolling a d ten. There's no cap on how much conflict you can build up in a session. If you went Hog wild and just did a bunch of nonsense in 1 session. You could go from a 130 in one go. So Oh my goodness. Yeah. And maybe that's the game you want. I don't know. That's not me, but I'm not you. Yeah. Maybe you're playing, like, a 1 shot or, like, a really short, like, arc that you just wanna go absolutely insane for and just see what happens. You never know. Yeah. So so that's the story mechanics. Yeah. I like them a lot. They work great. So much fun to play with. Yeah. I think that's a great addition to even, you know, further different differentiate, there you go, words, the different games. And so, you know, there are 3. They use the same base system. It it can be like you know, even though they are built for telling different stories and there there's different within them. They could still be the same, but, like, that's a great way to just define them in themselves. Like, yeah. We have this huge big story mechanic. Oh, that's I I I want more games to do that now. That's, like, really cool. Yeah. I've seen a couple of other games try, and it just doesn't really work. But, like, it it's just so smooth here, and it's so easy to steal. So it's, Yeah. Strongly recommend it. If you could just take it from another game. Yeah. Exactly. Do you have I mean, do you have any, like, examples of some of, like, other games that have to do it. I I'm just curious. Oh, gosh. Okay. Hang on. I'm gonna have to rack my brains for second. I'm not coming off the top of my head. Okay. Let's see. So arguably arguably D and D 5th edition. So if you if you hold up character sheet and look very far to the right on the front page, there's the the, personality trait, like, trait, bond, Law, ideal, those. What's supposed to happen in the game is when you play to one of those 4 things, and It it's supposed to be 5. You're supposed to have 2 personality traits that give you 1 box on the character sheet. Yeah. It's terrible, and it's the same as the other ones. Yes. So every time you play to one of those, the DM is encouraged to give you inspiration. So it's very much like, I have written down these Fundamental things about my character and who they are and how they interact with the world beyond stabbing things. And every time you play to those, you're supposed to get inspiration. Nobody does that. Nobody knows that. I've never even heard that. Yep. I've never heard that before. Yep. That's crazy. That's actually That's a much better way to run it, like, because Isn't it? Yeah. Other other than, like, picking it because you kind of have to, like, define who this character There is. There's, like, no other point to, like, having to write in those boxes. But if you have, like, a mechanical benefit, then it actually makes sense. Exactly. Why does no one run it like that? Exactly. Why? Yes. Yes. You're with me. Actually, no. If if I run another D and D game, I I actually may do that. Like, that actually sounds really fun. Yeah. Mhmm. Like it it makes the characters' personalities really matter. And like Mhmm. Over time, your players might go like, I'm not having fun with this thing about my character and like, they might want to change that. Like, oh, look, character growth. We have motivated character growth, everyone. Success. We've done it. Let's call it a night. I love it. No. That's so good. I've this is great. Oh my goodness. I have all kinds of ideas and things I want to steal. Yeah. This is, This is one of the reasons we started the RPG Bot Dot podcast was to highlight weird little rules, things like this that people just kind of overlook. Yeah. I mostly started it because I hated 5e's mounted combat rules, but also be a different one. Super, super specific. Yeah. You always have to have a very specific reason why you do it, but then it's like and then you learn more, then it's like, oh, I do it for all of these reasons here because this is all amazing. Absolutely. No. I I I love that. So, actually, no. Now I need to know. What what what what was it about the mounted combat that Okay. I'm gonna ask you what's gonna sound like a very obvious question. We'll get back to Star Wars eventually. Yeah. Imagine imagine, if you will, a horse. Imagine, if you will, You. Now place yourself on this horse. Now chances are you have an idea of where a person sits on a horse. It's It's on the top, kind of in the middle. Right? Yeah. Everyone knows what a horse is. Now put that on a Like so a horse a horse is represented in D and D as a 10 foot cube. So 10 feet wide, 10 feet long, 10 feet tall. Don't question it. Now take your 5 foot cube that represents you. Where do you, like, where on the horse? Where does it go? Rules as written, you still have to fit into one of those 8 5 foot cubes that now makes up your horse. So are you on, like, the left front? Are you up high? Are you down low? Mhmm. Rules as written, if your horse changes Direction. You just kind of float in place as it, like, moves around. If you need to go attack somebody on the opposite end of your horse, You have to spend movement to walk across your horse to go get them. I never thought about this before. Yep. This, this bothers me enough that I started a podcast, which Honestly, tells you so much about me as a person. Yeah. I love it, though. It's it's great. It's Yes. It's it's a great reason to start a podcast. Yeah. And, oh my gosh, if you ever wanna ingratiate yourself to, like, third party 5 e, designers, just, hey. How about those mountain combat rules? Like, 100% of the time, they're like, oh, they're terrible because cubes. Because cubes. Yeah. You know, I I I'm so like, I've never had to deal with mounted combat in any of the games that played, so it's never been a thought that I've had. Now now I'm salty. Like, that that doesn't make any sense. Okay. Mhmm. Interesting. Good choice game. Yes. Yeah. Nobody uses the mounted combat because you read them and, like, this is it it's 2 paragraphs, and it is indecipherable garbage. Oh, no. Were mounted combat rules better in the past, or did like, has it always been bad? Were they better? They were different. They were different. They were different. Yeah. In in previous editions, it told you when you were on a mount, you shared your mount's space. So Mhmm. Your 5 foot cube of a person became a 10 foot cube on top of your horse's 10 foot cube. Mhmm. Like, on top of overlapping. You shared a key. It was fine. And that, honestly, that solves so many problems. They could just do that, and instantly, everything would work the way they actually think it does. Mhmm. Yeah. But, I mean, now, I guess, to bring it back to Star Wars, does Star Wars have mounted combat? Weirdly, I don't think it does. There there's rules for vehicle combat, which is Yeah. Yeah. I mean, how many horses do you really ride in Star Wars when you're talking about it? Exactly. You're in spaceships. You're you're Sure. There was a cavalry charge on a star destroyer, but we don't talk about that. Yeah. We ignore that, and we we we focus on other things that are that show up more and are more relevant. Absolutely. Yeah. Oh. Oh, goodness. I love this. This is so good. Well, hey. Do you want to talk about some crazy dice? Absolutely. I would love to talk about some crazy dice. Okay. Alright. So I'm gonna hold up. Like, this is I kept the original packaging, and the only reason I've done this is because really easy to lose these with all of my other dice. So it's like, oh, yeah. Which dice are these? Obviously. Okay. So in here, you're gonna see some fancy colors. In here, I'll pop this open and hold them up in a useful way. Cat, you're not helping. They are always helpful around dice. Let's see. So in this little container are these little pogs, and these pop out, and I'm just gonna leave them Those are for destiny points. That is the meta currency in the Star Wars games. So at the beginning of your session, every player rolls the forestein. It's got it's got little black pips. It's got little white pips. Mhmm. Fun. They're the exact same number of pips of each color, but there's more faces with dark side pips. So it's more likely that you'll get a Small number of dark side pips. Every pip you roll becomes a force point, and that is the pool of meta currency for that So every Okay. Every white pip you get is a light side. Every dark pip you get is a dark side. DM gets to use the dark side. Players get to use the light side, and the way you use it is, basically 2 things. You can use it to upgrade a role, and I'll explain that later, or you can use it for literally deus ex machina. Love it. Yeah. Yes. So it like, if you just wanted to decide, like, oh, There's crates here that I can take cover behind. You flip a destiny point. Done. So, like, it it I love that. Yes. Yeah. Very important. We encourage these players to yeah. God. Next time I run a long form game of, D and D, I'm gonna People do that with inspiration. Just see what happens. Just embrace the games. Yeah. I actually tried that in my D and D game that I ended up ending not that long ago, but I tried to kinda add that in. Unfortunately, none of my players really did anything with it, and so I'm like, no. A shame. Alright. Were they new we're players? For it. We've been playing for a while, but Okay. It's just been they've they've played more kind of, I guess, Not rules as written d and d, but they've like, it's it was just something very new, and we didn't play too many sessions with that, added into it. So I think if we started a game like that and I encouraged it and made sure to, like, remind them on it, I think it would have gone a lot better. But Yeah. Okay. So so something that, that I've been telling myself as advice that I hope I'll remember in the future. If you really want your players to do it, use it against them. So, like Yeah. Like, yeah. So Paul, get out of here. So I've got I've got my little pog. Like, I've got my dark side point. Like, I have the map drawn out. There's stormtroopers or whatever. There's players. Some stuff's gonna happen, and they're like, oh, no. What are we gonna do? And then I say, like, oh, yeah. Here, I'm gonna flip a destiny point from dark side to light side. And now the stormtroopers have, like, some kind of cover set up beforehand because they're expecting you guys. And then the players will go, wait a minute. That's cheating. And then hopefully, they'll do it themselves because that is the point. Yeah. Actually, that's a that's that's that's a great point. I will definitely take that to the next game that I do because That's that's a great way to insensitize it. Absolutely. Yeah. No. I I will I will have to do that because because it's in a game called Bunkers and Badasses. They have kind of this medicurrency too that I kind of got inspired by and wanted to do it with, and so yeah. No. We'll we'll we'll try that in the future. Yeah. Thank you. Cool. Let me know how it goes. I haven't gotten to try it yet. I'm hoping for the best. Mhmm. Yeah. I mean, it's always fingers crossed. Yeah. Okay. Here. Excuse the sound of dice clattering. Wonderful podcast audio. Okay. There's so many dice. Like, I very frequently refer to these as chicken entrails because it it really does take a little while to figure out what all the symbols are. So I'm gonna hold up the yellow dye, which is one of the good ones. Mhmm. Here, I'll hold it up to the camera. There look. There's 2 symbols on that face. That one's blank. That one's got 2 of these things. And where's the where's the big one that looks like a lightsaber? There you go. Like, why is that there? What does that do? I don't know. Yeah. Why? Yeah. Alright. I've been playing this game, and I don't know. Yes. Like, Fortunately, all of the character sheets have a little reference table on them explaining what all of these are called. Yeah. What they do. So does the GM screen. It's like they they went in understanding, like, Okay. This is hard. Yeah. We made this complicated. Alright. So there's a bunch of different symbols. There's success and failure symbols. There's Mhmm. Boost and threat symbols, and those offset each other. Success and failure offset, boost and threat offset each other. Uh-huh. Sorry. Advantage and threat. And then there's triumph and despair, which partially offset each other. So if you're used to D and D in a lot a lot of RPGs, success is binary, meaning, like, you pass or you fail. Yep. That's it. In this, success is very, very complicated. Yeah. So You can succeed and have a bunch of terrible things happen to you. You can fail horribly and have a bunch of great things happen to you, and it's It's all it's all these chicken and trails. If you have 1 or more successes total at the end of rolling your whole dice pool. And, like, your dice pool includes the bad dice, which determine how hard your roll is. Okay. So once you offset everything, if you have more successes than failures, you succeed, ex And then you go from there. If you have advantages, which are the, like, helpful but not Success symbols. You can use those for various things. Like, there's a table of specific mechanical effects, but you're encouraged to narratively define what happened. So it's not just like Yeah. I shoot the stormtrooper. That guy gets a blue dye on his next check. It's like, I shoot the stormtrooper. He falls down, tumbles into the other stormtroopers, and they're all like, and that makes them easier for us to defeat. And at the same time, if you get the, if you get the threat symbols, which are the, like, bad but not failure symbols, the GM Will do things to you. So, like, oh, I've successfully, I've successfully hacked this door. I'm in Yeah. But the door makes a loud screeching noise, so the guards all turn around and look at me. Oh, yeah. It's almost like kinda giving some narrative control to either side. You know? Here's, like, if a good thing happens, you can describe, you know, bonuses and and and and advantages that you get, but then bad things happen. The GM gets to do it. That's actually really fun. Yeah. Yeah. Yes. Oh, yeah. Yeah. Like, we don't really need to dig into, like Like, how you build a dice pool, but, like Yeah. These are difficulty dice. It it goes from 1 to 5. And then if you're fighting really scary stuff, the purple Dice upgrade to red dice. The enemies have this thing called a nemesis score. So there there's minions who are just like Stormtrooper, random security guard, people like that who you're gonna like Mhmm. They're extras. You shoot them once they fall down, you stop worrying about them. Yeah. More dangerous enemies will have, a a nemesis score. So, like, nemesis 1 is, like, a a decently tough enemy. Nemesis 2 is like a low level boss, and, like, as you go up more and more, you're getting crazier and crazier. Like, Nemesis 5 is, like, the emperor. Yeah. And the red dice are serious business. They have a lot of failure symbols on them. You don't wanna roll the red dice. So, Yeah. So yeah. The, like, the player resolves all of the actions entirely on their own. So, So, like, the DM doesn't have to be like, oh, you have a DC. It's like, no. You have this many purple dice. Figure it out. Player rolls everything, does all of the math, stares into the chicken entrails, predicts their future, and And then eventually, you figure out what happens, and then you start narrating. Now I I do strongly recommend that. T r p d's work. Yeah. Kinda. Read Chicken and Trails, predict the future. Start narrating. Mhmm. They they have a mobile app. It's, like, $5, but there's a bunch of free dice rollers that you can get as well. Honestly, just using a dice Rollers a lot easier, but it is very satisfying to roll, like, 30 dice and be like, look what I got. I don't know, but I'm having so much fun. Yeah. I mean, that's that's all that matters in in TTRPGs is the more dice you roll, the better. Clearly. It's it's it's how Yep. Especially if you're a dice goblin. Then it's like, I just want all of them, and so you Yeah. You just have to collect them until you can roll, like, a 100 sets at once, and it's like there's 1. There's some company somewhere that sells, like, a 4 foot tall dice tower. It's I mean, it's a showpiece. You're not really gonna use that. Yeah. Yeah. But, someday, I wanna get, like, hundreds of solid metal dice and one of those dice towers and just run them all through it once and just destroy the thing. Yeah. It would I don't know why my first urge is to destroy the thing, But, like, just that feels artistic somehow. I don't know. It does. Yeah. Yeah. I know. I I get it. Yeah. It's it's art. It's it's a expression. It's I love dice. I love dice towers. Let's destroying problem. Yeah. Yeah. Yeah. Let's ruin everyone's day with it. Oh. Oh my goodness. Yeah. So good. No. I I I love it. So Does the GM of the game actually roll any dice, or is it on just the players to do it? Yes. If if the GM is rolling for an NPC, So, like, they attack the players or they oppose the players in skill check-in some fashion. The GM does roll, but, okay. Whoever is taking the action resolves the entire dice pool by themselves, basically. Yeah. Ex except for, like, the Setback symbols, which the opposite party has to apply because Mhmm. I mean, if you're a player, you're very incentivized to be like, oh, yes. I use all of these annoying black symbols to very slightly inconvenience that guy over there, His fault. And and and that's it. Yeah. Yeah. No. I I totally get that. No. I like that too, because then then it does give them just the full control. Yeah. Tell me what happens. I I'm not I'm not responsible for this, which I definitely love in games. I'm always one to be like, I want to describe my own actions, and I've played in games. Well, specifically with, like, my younger sibling was like a GM for a game. And I I would describe all my actions, and they're like, you need to not doing that. I'm like, I'm sorry. I'm not trying to because they they really want to drive it. I'm like, yeah. I know. I'm like, no. So so I became a GM, and I took that power back. Nice. Well done. Yeah. I but I love I always love giving the players the control to describe those scenes. Something I loved when I played, kids on brooms is, like, they have kind of that same idea where you give that narrative control to whoever wins that, you know, wins that conflict, and so it's like they get to describe it, and then, you know, if if they end up losing, the GM gets it, but then I I get to see what they come up with and I just always think that's really cool, so I love that they added that into the Star Wars game. Plus, you're you're in Star Wars, and you want, like if you're playing the Star Wars RPG, you're most likely a fan of Star Wars, and you wanna feel really cool. And so being able to describe your own shins. It's always gonna be more fun. Yeah. Yes. Agreed. Gosh. I I'm remembering 1, 1 silly house rule. I like, I've run exactly 1, like, really long form campaign of any of this. I I would love to do more someday. One of the things in the movies is you you shoot a keypad, and it locks the door. So just spend spend a force point. That's a thing. If the door is closed, it is now open and stuck. If the door is open, it is now closed and stuck. And my players had so much fun with that. Yeah. Like, it it feels on theme. It just works. Mhmm. It was a good time. I'm sure there were probably a couple times that it went wrong, but, yeah, it's great. Yeah. I mean, of course, it that it's a it's a TTRPG. It's gonna go wrong but, like but it's just the small things like that, especially when you're like a fan of the media that it's inspired by or it's directly, you know, inspired by. Then you can add those little things as house rules if it's not in the actual game, and it just like yeah. It makes it more fun, and and I just really enjoy that. And so I I am curious from, you know, as as I'm not a huge Star Wars person, how much of the lore is, like, required to know like, is is there any kind of barrier to entry for the game and, like, what you need to know beforehand? Really not that much, honestly. If you've seen the original trilogy, you definitely know enough. Okay. Like, the more you know you might understand the tropes better, you might get the references better, you might like, oh, like, I know what this kind of ship Looks like off the top of your head without needing to see a picture. But, really, if you've seen the original trilogy, that's plenty. Yeah. Alright. I love that. And and Yeah. You know, I guess you kind of, like, even covered this before, but, like, you know, how deep into the lore it does Go because, like, they literally named aliens and and and and species and all of these things from it. So does it go pretty pretty deep into it. So even if you go from ground 0, you still get to learn a lot from it. Yeah. Absolutely. Like, the older editions were more They handled them differently. So, like Mhmm. In in the d twenty Star Wars game, Like, blasters had individual model names. So, like, you went into the player's handbook or not the player's handbook. You went to the core rulebook, and, it wasn't, like, Heavy blaster pistol. It was a d l 44 model heavy blaster pistol, which is the exact one that Han Solo uses. So, of course, that's the one you want. And, like, splat books would be like, we've got 5 new models of blaster pistol. What makes them different? It's like, like 1 or 2 numbers here and there. Yeah. The the Fantasy Flight Games went away from that. There are still some, like, very, very specific, Like, here's a very specific weapon that you could buy and, like, not modify, but mostly, like, you're gonna buy a generic blaster pistol. You can customize it. There's this really, really good hardpoint system for managing your equipment. Like, there there are character options around it, You can get really, really good at modifying your gear in really cool ways. That's really cool. I just Yeah. Yeah. I I love that. It's a really solid crafting system. But yeah. It it you you're probably not gonna learn the names of a 1000000 different fiddly bits and items. You'll you'll probably learn the names of a few starships that You're gonna be flying around. Like Mhmm. You can get a y t 1300, which is what the Millennium Falcon is. You can get, a fire spray, which is Boba Fett's ship. There's another starting option, Edge of the Empire, that I can't remember the name of, like X wings, tie fighters, y wings. Like, all all the ships that you see, featured prominently in the original trilogy. Like, they have stats for all of and then they've got stats for a bunch in the extended of, like, the extended universe and the other movies. They have sourcebooks 4 different eras of play. I think, like, one of the very last sourcebooks they put out before before the Asmendi thing happened was the Clone Wars Sourcebook. Mhmm. It's like, if you wanna play in the Clone Wars era, there you go. You go get that book. It has stats for the droids. It has stats for the ships. It's got the items. Like, all the things. Yeah. I love that it has the different eras because people will always have their specific, like, times that they would want to play in. You know? I really like this this part of the lore. I really like this part of, you know, what was happening in the galaxy, and I love that. That's really fun. Yeah. I like it a lot. And what a great what a great game and, like, you know, franchise to even, like, make source books on too. Like, there is so much there that you can take advantage of. Yeah. Gosh. The, the Asmodee happened Before the force awakens was released. Mhmm. Before or right after. It was close. The only thing that they've published in The the the sequel trilogy era, they published a starter kit. Like, they have 4 starter kits now, 1 for each of the games and then A, the force awakens starter kit. Mhmm. So, like, they're fine. Good. They come with dice. They have stories. You might be able to actually buy them now finally. Dave Short Adventures in them that are pretty okay. So I I I'm hoping now that things are back in print, they'll get back to publishing for it. We'll see some actual content again. Yeah. Yeah. Here's hoping. Yes. Here's hoping. So, I mean, I guess that kinda does bring up something I did want to ask is, like, how possible is it getting these games? You know, I know I know that they're not in print right now and, you know, they're they're they're kind of gonna be getting back into it, hopefully, and, you know, they can hold that sorted out. But, you know, at this current moment. How kind of available are they to get? You can probably get the core rulebooks pretty easily from used bookstores, eBay, wherever. I know they're listed on Amazon from various sellers. They are kinda Pricey. Like, the these are big chunky books. They're, like, 400 plus pages each, so they're Love it. A little pricey. You you could hurt somebody with them. It's like they are available from from, like, secondhand sellers. I I don't know about, Like, a lot of the supplements and stuff are probably gonna be harder to find. A lot of them were published in paperbacks. Like, they may not have survived a super long time. But, yeah, everything's coming back into print. At the very least, I know they're gonna do the core books. I Mhmm. Got it. Let's see. So I talked to the Edge Studio team from time to time. They also published legend of the 5 rings. So, like, They're they're publishing properties that people care about. They actually did that. Yeah. Yeah. Yeah. The okay. So first off, They're impossible to Google. If you Google Edge Studio, there's, like, 50 companies with that exact name. Their website is edge hyphen studio.net.not.com.dot net. Uh-huh. Of course. Like, whoever whoever did their SEO Didn't show up for work. Yeah. Yeah. Let's see. The I mean, They're very slow to respond to emails, which is really frustrating, and apparently, a huge portion of their team is in France, including the people that answer their, their main Contact line. So if you go on the website and email, like contact at hstudio.net, apparently goes to their French folks, and they'll just ignore your email if it's in English. So it's very, very difficult to talk to these people. I am trying so hard. I'm trying so hard. I would love to review your products. Yeah. Yeah. So they they take super long time to respond. I did eventually get them to tell me, like, like, literally a year a year of trying to hunt these People over the Internet to get them to respond to 1 message asking, will there ever be Digital copies of the Star Wars RPGs. Hard no. Yeah. It's it's specifically forbidden in the license. So unless Really? Disney wakes up one day and realizes, like, oh, yeah. We haven't updated our RPG license since 1980. Like yeah. We're I I don't think we're running in illegal PBS. Yeah. Oh, that sucks though because, like, digital digital copies are, like Yeah. Great. They're they're fantastic, especially if you're playing online, and you can't, you know, share the physical book with the person. Exactly. Even just, you know, a more accessible way to get the book too because not everyone can usually drop the money or hardcover copies. Yeah. Oh, that sucks. Yes. Yes. It also means there there will never be a legal character builder. Like Yeah. And, like, there's enough source books for the game that, like, as you start adding more and more books, you you really want the digital tools. You'll be very happy playing with just the core rules for, like, years years years. They're they're very dense. There's a ton of character options in there. You will not get bored. But People love a splat book. I love a splat book. Like, I write about character optimization all the time. So, like, I'm constantly digging through the splat books for cool stuff. Mhmm. So, like, that's that's very much me. Like, I want all the books, please. Need you need to care for the film itself. From me. Yeah. Yeah. No. Definitely, definitely, and especially if you have a lot of character options, which it sounds like there are and I would actually really like to I mean, I don't know how Much we can get into the character creation without it being, you know, crazy. But I I'd like to cover kind of some of the aspects of, like, you know, character creation and and how it works and what Some of the options are for people, and I know it does probably depend on the game too. But yeah. Alright. I mean, especially since you're the character creation guy. This this is my jam. Yes. Okay. Alright. So I'm gonna grab my my big heavy rulebook. Alright. And I'm gonna flip to the back of the character sheet. It's really not that hard. Honestly, they're okay. So alright. The very the very basics. First, you will have a species. You will have a profession. Mhmm. And then within your profession, you will have some number of talent trees. So, like, it's it if you're thinking D and D terms, it's Race, class, subclass, but you can have multiple subclasses. Mhmm. Okay. Advancement is point based, So you'll get experience points and then use them as a currency to purchase improvements to your character. I love that. Yes. Yes. That's a very fun way to do Yeah. So it's it's very customizable, and experience is based on playtime. So it's not like I have to go kill a monster to get 50 experience so I can be level 20, please. It's we've we have played a 4 hour session. You get 20 experience. There you go. Yeah. I like Yeah. I like that. So it's wait. So it's, like, based on, like, actual, like, real life playtime? Yes. Yeah. So if you have a shopping episode, you still get XP. Yeah. Yeah. We love it. Yes. Alright. Okay. So I'm gonna flip to the character sheet. Alright. Okay. So staring at the character sheet, there are 6 Effectively ability scores. They are called characteristics because everyone has to have a different name for it, of course. It's it's basically, Strength, dexterity, intelligence, wisdom, charisma, and, actually, there's Intelligence and cunning. So there's 2 brain stats, and, strength and constitution have enrolled into 1 called brawn, which honestly for most games makes sense. So, Yes. You will start you'll start with an average of 2 in each of those, and then your species will adjust 2 of them up or down. If you're a droid, like, Droids are the character optimizer's best friend because you get to build yourself from the ground up. You get extra XP to start with, and you get to use that to buy better characteristics. So, like, you can you can build your droid. You could be an astromech. You could be a battle droid. You could be something weird. You could be a medical droid. Why not? You could technically build yourself, like have you seen the weird medical droids in Star Wars that are just, like, a column with a scalpel coming out? They don't move. They're just there next to that. But, like, that is terrifying. Yeah. It's terrible bedside manner. You could build one of those. I don't know why you would. They they had playable stats for those in the g two. You know? Yeah. Why? This playlist is desperate. Whose fantasy is this? I'm sure it's someones. Like, it's Yeah. It's if I didn't actually come here to play Star Wars. I really wanted a medical drama, and to Make sure that that happens. I will bolt myself to this floor. I wanted a medical drama, so I had to play Star Wars. You know what? Maybe I'll make that my next campaign. Just like, okay. I I know I told you guys we're playing Star Wars. Turns out we're playing Grey's Anatomy, but in space. Yeah. Grey's Anatomy is a game. Okay. But now someone needs to make a medical drama RPG. That's gotta be a thing. Someone's done that. Like, I Speed. Okay. Yeah. I need to look that up after that. I own 5 RPGs about playing house plants. Someone has made a medical drama RPG. Hold on. Well, now you have to share. Houseplant RPGs? Yeah. Okay. So, So itch. Io, like, they do bundles every once in a while for charity. Because there's always, like, 2 or 3 RPGs. They're like, I have to have this. Do I already own it? Mhmm. Doesn't matter. Probably probably got it in another bundle and forgot about it. That has happened many times. Look. I'm giving money to charities. Exactly. And you get other cool things in it. Yeah. Yeah. Let's see. So yeah. 1 of the bundles I bought, like, this This 1 guy designed a bunch of RPGs about playing houseplants in various aspects. And, like, I'm scrolling through finding, like, okay. What is in this thing that I just threw money at? Houseplant RPG. Haven't read them. Yeah. At at least one of them is, like, a 2 page RPG, so it's like one of those where it's like Everything is on 1 sheet of paper effectively, so very simple. Yep. But, yeah. If you've ever just wanna live your fantasy of just sitting in a pot, There there's rules. I I can't remember the names. They exist. Oh my gosh. Yeah. No. I I love it. That's so cool. There's a game for everything. It truly is. Okay. Oh goodness. Yeah. Character creation. That's the yes. Where were we? So I can't just Okay. Alright. So characters. You'll start with, so you'll start with, like, 20 experience points. Like, you'll pick Mhmm. You'll pick your species. You'll pick your profession. Mhmm. I think you get 1 talent tree for free. If you wanna add other talent trees, you have buy them with experience, and every additional talent tree costs more. So, like, as you diversify, it gets more and more expensive. You can also buy talent trees from other classes, but they cost a little bit extra to get into. So, like, you need to class based system? Yeah. Yes. Sorry. Other professions. So, like, species profession, and then your profession has, like in the core books, they'll have Three talent trees, then there's always more in the Splat books. Gotcha. So you can buy talent trees from other professions using experience, but it's expensive. Yeah. I like that, though. That's fun. Yeah. And then, like, it it's this cool chart thing, and, like, there's arrows pointing all over the place. You have to, like, you have to buy talent starting at the top row, and then you need to follow arrows. And the further down the chart it goes, they cost more experience because it's more impactful talents. Yep. And they do really, like, bizarre things with the layout of these talent trees. So, like, some of them, like, you'll have 2 abilities going down into 1, and, like, that one will open up a bunch of other ones, and, like, there's at least 1 talent tree where it goes down and then comes back up. So, like, you have to go down for, like, Tier 1 to tier 3, and then go back up to tier 2 for a couple of things if you want them. Like, you don't have to buy everything. It's it's, Yeah. Pick whatever you want that you can afford and get to on your talent trees. But, like Mhmm. Yeah. They make it And that sounds the most fun too, but no. I Yeah. That's actually really fun, especially if you like playing, like, video games, especially ones that have, like, those, like, talent trees and stuff, and you want that experience within, like, an RPG. Know Bunkers and Badasses, I think, has the kind of the same, a similar idea with, like, talent trees, and I actually really enjoyed that when I was, like, flipping through the game, I love that they have that. Alright. I I need to go read Bunkers and Badasses. It sounds like fun. Yes. It's like inspired by, like, Borderlands and, like, the the the the the pretend, like, fantasy role playing game that they made up for a DLC of Borderlands that then they created into a real game, and it's it's beautiful. Oh, that's fantastic. Okay. I definitely have to read that. Insanity. There's there's badass tokens. It's all about shooting guns and being cool and just, like, absolute tomfoolery. It's it's amazing. Awesome. Okay. Yeah. I'm sold. I'm in. Yeah. Nerdvana games. It's great. Awesome. Okay. Let's see. So we talked about talked about species. We talked about profession. We talked about the talent trees. That's it. Like, well, okay. That's not it. Their skills. There's a skill system. Like, you'll have, you'll have training in a skill. It goes from 1 to 5. When you do a skill check, it'll be, your attribute and your skill proficiency. And whichever is higher, you get that many green dice. And whichever is lower, you upgrade that number to yellow dice. So, like, yellow dice are the really good good thing dice. So, like, if I have an attribute of 3, I'll have my 3 green dice, which I picked that number because I own 3 green dice. So 3 green dice. And then if I have 1 in a skill, I turn 1 of those into a yellow, and there's My like, there's my good side of the dice pool, and then I add the difficulty in the blue dice and the black dice, and things get spicy. But it's very simple. Really a fun dice pool. Yeah. Yeah. It it's easy to remember, like, you've The pre gen characters all have, like, instead of numbers or whatever, it literally just has little, like, symbols in the right colors for the dice. So it's like, oh, what do I have in blaster pistol? It's like, okay. 2 yellows and a green. Good. Yeah. So it Actually, that's a great way of designing it to make it, like, easy to, like, pick it up for the 1st time. Yes. That's a good idea. Yeah. The, I strongly recommend the Free quick start rules. I ran I ran the free quick start adventure for, for Edge of the Empire just Sometime in the past, like, 3 months for my group. It took, like, 6 hours. They had never played before. We had a great time. We fought a bounty hunter. We broke several laws. Yeah. Good times were had by all. Exactly. And how did they like, so So how like, I guess, you know, complexity of getting into a game varies so much between people. But how did they find, like, getting introduced into it and playing it for the first time. They found play super easy. They like, the pre gen character sheets were awesome with the, like, oh, look. Here's what each of these dice are. Here's what I have for each thing that I roll. That was all super easy. One of the biggest challenges, my printer Started, printing colors wrong about halfway down the sheet. So so everybody's scared to be line at Top and the bottom. It's like everyone would be like, is that a pentagon or is that a circle? I can't tell. I'm not sure what dice. Yeah. That one's on me. I need to fix my printer. Mhmm. And then, I'll Just the bottom half. Yeah. Printers, man. Printers. I only had the 1 set of physical dice, so, like, we we played with them for, like, A couple of dice rolls, and everyone's like, that was great. I'm gonna go download dice roller apps now. Yeah. And a lot of the dice roller apps will do the math for you so you don't have to, like, look at all the little pictures and figure out, like, okay. What are my chicken intros telling me? It'll just tell you, like, oh, yeah. You got 2 successes and a threat. Figure it out. And that sped things up a ton. So As much as I love my click, click, click, path rocks, like, the dice roller app really does make it a lot easier. Yeah. It simplifies it, makes it makes less of a headache, especially for new players too where it where it can be a lot. I mean, I know I know some when I was playing in, like, public games and, like, new players would come in, They're like, I don't know what any of these dice are, especially if you're, like, dealing with new new players who just know know absolutely nothing. It's that makes it a lot easier. Absolutely. Yeah. The the day I mean, even just your standard, like, 7 polyhedrals can be intimidating. But, like, Oh, you show people a couple of times. Like, I taught my mother-in-law to play. Like, it's it's not it's not that hard. Yeah. I love it. Yeah. She, she took me to be a guest player at her home game when we went home for Christmas this year. I had so much fun. It's great. Yeah. What what game were you playing? They they're playing, 5 e. They're running through Lost Mines of Phandelver. They're Oh, fun. Yeah. They're they're, like, halfway through it, so I came in and, like but they're all almost completely new players, and the guy running it runs the local game shop. So he's like, I know everything. Uh-huh. I'm holding so many hands. And I came in, and I'm like, alright. Gonna teach you how to break stuff. I'm gonna teach you how to have the real fun. Yeah. Yes. So I love that. That's so fun. I I mean, like, teaching, like, parents or grandparents or, like, you know, older figures in your life to play these games. I just imagine to be, like, the sweetest thing. I've tried with my own parents. They rejected it, and it was so sad because I'm like, it would be so fun. Please. Yeah. It's not for everyone, unfortunately. Yeah. Yeah. Next next, I'm gonna try and get my parents to play, a game called No Thank You Evil. It's from, Money Cook Games. It's, specifically geared for kids. So, like, very low complexity, not a ton of focus on combat because children. I I've played it with my daughter and one of her friends. We we actually played our 1st game out of convention. It was like, I have my children with me. Let's let's do a thing. Yeah. It was great. Let's do this. That's awesome. Like any children's media, though, like, when you take the children out of the room and have adults play the game And you look at any, like, any of the fiction beyond, like, that very surface layer, like, things can get really dark and spooky and weird and fun. Yeah. So I'm gonna see if I can rope my parents into that sometime. That would be awesome. Yeah. No. Absolutely. Yeah. Yeah. Maybe maybe I'll try to maybe I'll try to get mine to play again because, like, we started off with, like, you know, lost minds, actually. We we did lost minds and Yeah. You know, not everyone's cup of tea is even that fantasy genre, so, like, try maybe something a little bit different that might connect with them better, something that also is maybe geared towards more simplicity. No. I love it. That's so fun. Man, I love these games. This is great. This is fantastic. Like, seriously, thank you so much for, like, agreeing to come on, because this this has been amazing. Again, I'm I'm so nervous about star wars because just like Again, like, anything lore heavy. I was the same way with the, Lord of the Rings episode or the 1 ring episode that we did, just because, like, Lord of the Rings have also not been a thing I've been super into, so, like, I was nervous, you know, lore wise. I didn't wanna, like, not cover something that might be important to people that would, you know, want to know, but, you know, this has been fantastic. Yeah. Well, this has been a lot of fun for me. Like, I love talking about these games. I hope more people start playing Star Wars now that they're gonna be back in print. I like it. I really hope so as well. Yeah. I wanna see, like, I wanna see official, like, actual play podcasts from from Edge. I wanna see people really get into this because, like, the game is so good. And, like, the Mhmm. The generic Genesis system, that's, like, Again, shave off serial numbers. People seem to really, really like it because, like, the dice pool system is awesome. Like, once you once you learn to read the chicken entrails, just so much fun. So, yeah, I hope it makes a big comeback. I hope people put Yeah. I I really hope so as well. And when and and and if and when, like, they do start to publish and, you know, start to release the the actual, games again. I will definitely make sure to update this episode to include that because, Like, that is very important. Like, yeah, go go check out this game. Go get it for yourself. It's a little difficult right now, but but Yeah. When it does happen, It it it will be updated. I will let you know because that absolutely. Get get to playing it because, again, I know so many people who are like I'll just mod d and d five e into playing Star Wars or, you know, all of these these different things, and, well, it can work if you try hard enough. More power to you if you wanna go through the pain of that, but, like, if there's actual games that, you know, support those stories and are made for it, Why not play them when they're available? Yes. Exactly. I love it. And so I I am curious, though, you know, we're we're talking about a lot of, like, what you love about this game. I'm I'm curious if there's anything within the Star Wars RPG that you don't love as much that you might wanna, like, maybe warn people against or or or at least, like, if it's if it's just something that you even have a personal gripe with. Yeah. Okay. Okay. Ship combat isn't Fantastic. Okay. How to describe this politely? If you want to die, get in an x wing. Like, Let's see. So, like, there's there's fighters. Like, there's fighter sized ships. Mhmm. There's, Like medium sized ships, like your transport ships, your Millennium Falcon, etcetera. And then there's capital ships. So it's, like, really those 3 groups. Okay. The fighter sized ships are flying coffins. If you were hit once, you probably die. Like, straight up, ship blows up, outright dead. And you might think, but what about shields? Shields suck. K. A a a typical shield, what it does is it adds one of these black dice. On this black die Mhmm. There are exactly 2 failure symbols, meaning you have a 1 in 3 chance of your shield Preventing damage. That's not good. Oh, no. Yeah. No problem. So So what you wanna do if you're ever in a ship to ship fight is you wanna be in a transport, because they'll have, like, 2 or 3 shield dice. They'll have a whole bunch of hit points, Instead of just exploding, like, their systems will go down, and, like, you would have somebody on the ship repairing the system as you're in the fight. So, like Mhmm. If you're on a transport, it does a really good job of keeping everybody engaged in the fight. So it's not just like, oh, good. We're in space. Everyone's gonna take a nap except the pilot. No. It's like, The pilot has to fly the ship. Somebody has to be the copilot to manage the systems and power levels and all that. Mhmm. Like, somebody has to be going around fixing everything as it breaks. Everybody else gets to use the guns. And that's really, like, really fun. Yeah. Yes. So, like, Everyone's busy, assuming there's enough, like, activity points on your ship, which most of them there will be for, like, 4 or 5 people. But, yeah, don't Get in an x wing, you'll die. Warning for everyone. Cat. Cat. My cat is big. My cat. She she has opinions. Yeah. Of of course. They they they always too. Yes. Yeah. She she actually says, yeah. You actually do get into an x wing. Yeah. Yeah. That that's the strategy. That feels right for her. Yeah. Call this call this 1 the, displeaser beast. She's, angry, displeases me, and she's also hard to catch. I love it. Amazing. No. I I I'm so so are there any other elements for, like, ship combat? Because I I love that, like, people have different roles and that it actually matters because I think that's that's a really cool visual even in my head of, like, you know, everyone having their own individual jobs and, you know, a hectic, a battle, all of that, and everyone's got their thing. But is there other aspects to it? Let's see. So in a lot of campaigns, your ship is gonna be a huge part of the party. Like, it is, it's it's your Winnebago in space. It is your, it is simultaneously your home and also your method of transportation in most cases. Yeah. So, So, like, people get very attached to their ships and, like, Mhmm. One of the things that that can happen is, like, oh, you rolled obligation. Like, You owe somebody money for the ship. They put a boot on the ship, so you've gotta go deal with that before you can leave the planet or whatever. Like, in the books, after your like, like, the character sheet for people is the starship character sheet because You gotta have a starship. Mhmm. So, like, you can you can modify the ships, decorate them, name them. There's a bunch of different models that have different stats and benefits. They are ludicrously expensive. Like, buying buying a ship is a plot event. It's not something you save up money for. Oh, yeah. So, generally, like, you start the game with 1 and you try really, really, really hard to not let it blow up. Because if you do, you're probably grounded until the GM gets nice. Oh, man. Yeah. That's tough. Yeah. But then it means that you do have that extra element of needing to make sure to take care of your ship and and actually taking on those roles instead of it being like, oh, you know, we just wanna deal the most amount of damage we can get the combat done because it's probably gonna still damage your ship. No. That's fun, though. It's resource management. It's it's managing, like, your home even. I love it. Oh, that's fun. Yes. Yeah. I like it a lot. And so, like, are there ways to, like, repair it either through you repairing it or you can go to places to repair it too? Yeah. Yeah. You can basically, I think the skill is called mechanics, if I remember right, and you repair, like, the whole points, and you can repair broken systems. And depending on, like, how damaged The ship is, it gets harder and harder to repair it. Yeah. It's like you may get to a point where it's like, okay. We need to land and not be in a fight for me to fix these problems. Like me and r two d two over here, like, there's only so much we can do with, like, a wrench and a fire extinguisher. Yeah. Which if if that's all you have on board, oh, no. You're probably in for a bad time. Yeah. Yeah. It actually that that kind of reminds me though is you you kind of mentioned, the crafting system in this game and that it's good, which, I mean, I I am always on board to hear a good crafting system because I feel like there's so few out there that are actually, like, fleshed out nicely. Yeah. Okay. So individual items, including ships, will have hard points, and, each hard point is a it it's space for a customization. So, like, you You could buy a standard blaster pistol, and it'll have, like, 1 hard point. And you can use that for a couple of different things. Like, You could put a scope on it. You could put a bayonet on it. You could put, like, a a a blast spreader thing that effectively turns it into a shotgun. Love it. Like yeah. So, like, there's a bunch of different options. You don't get a ton of hard points per item, and that that's where it comes in. It's like, okay. I have to really be Sure. Like, is this what I want? My one cool thing, unless you take the character options that let you get extra, and then, like, Edge of the Empire, one of the bounty hunter talent trees is, like, tech enthusiast or something like that. And a bunch of their talents are like, you can add extra hard points items. So it's like, if I want a really, really tricked out suit of armor, Like, I can take my armor. Like, it'll protect me from extra damage, and it's got, like, environment protection, like, yada yada yada and do all this cool stuff. And then I get to play Boba Fett with my cool space Yep. Yeah. Yeah. Yeah. And it's it's, enough customization to feel really, really fun and rewarding. Mhmm. But it's, it's not so necessary that you feel like you're losing if you're not using it, And at the same time, it's not so complicated that it's gonna scare you away. I I love that. Yeah. Yes. I am absolutely down for that. And, like, even just that like, just the idea that you can customize the weapons and the armor even just a little bit is immediately attractive. Like, that just adds a little bit more flavor to your character and and and all of these different things, and so even if it's not a huge thing, it still feels like you can stand out. And, plus, it's fun to think about, yeah, going into your ship and maybe you have, like, a workshop in your ship or something and and working on your gun and and putting a Xgopanna, and, like, all the, like, flavor elements there, I think is great. Yeah. I I always like crafting systems in games. So, like, One more thing for me to be excited about. You know? Let's see. When they released the core rule books, like, they did it over the course of a year or 2, so they were spaced out. So it was like Yeah. As the new books came out, it's like, okay. What surprises are we gonna get? There are stats for lightsabers in edge of the empire, which was the 1st and the one that came out. And, like, they have no hard point. So it's like, oh, well, that's kinda pointing. Like, every lightsaber is the same. You don't get to customize it. Like, you know, it gets to go Mhmm. Yada yada. And then they give us force and destiny, and they, they have 2 hard points, which is, like, little tiny tube of metal wear. So it's 2 hard points. They adjusted the stats. You can customize it to get back to the stats that are in Edge of the Empire. And, like, when you look at it, you realize, oh, the lightsaber that gave us an edge of the empire is incredibly deadly. Like, they chose the meanest modifications to to write in there. Oh, actually, that's really cool, though, that, like, even even just with, like, expanding, you know, the game and the universe in in the game, you know, and seeing the differences there and how it was an actual, like, serious weapon and that It was like a really cool thing. Well, you might have not thought about that originally. Oh, man. That's fun. I love that. Yeah. Okay. Let's see. So I did I'm gonna I'm gonna jump back to the dice pool for just a second. Yeah. Absolutely. So in combat, you can score about dice. Yeah. In combat, you can score critical hits. The these little, boost, aid, whatever. I can't remember the names. Good god. There there's, like, 8 different symbols. Bear with me. Yeah. So the, like, the the u shaped, Like the fancy u shaped symbol that's on the blue dice and the green dice and the yellow dice. You can use that to, like, Cause environmental effects, buff your allies, things like that. You can also spend those symbols to score critical hits. Now a typical weapon, you need to score Like, it's 4 for unarmed strikes, 3 for most weapons, 2 for weapons that are really good at creating. The lightsaber in Edge of the Empire, you only need 1. So so you crit constantly with these things. And even better, you can crit multiple times on the same attack. Uh-huh. Dangerous. Dangerous. Yes. Extremely dangerous. It is a very mean lightsaber. When you're fighting minions, if you score a critical hit, you just remove a minion. So, like, minions work yeah. They they work as a hit point pool. So, like, every Okay. So many hit points you go down, you just knock off a minion. So, like, if I'm fighting Five stormtroopers. They have 25 hit points. I walk up with my lightsaber that does, like, 5 damage for whatever reason. Mhmm. I hit them. I crit 4 times. All of those stormtroopers are dead in one turn. What like a Fantastic visual, though. Like, because, like, you can you can think of those scenes that happen in the movies where where where it is that, and so making it easier, That is that's a really good design. Yeah. Yeah. No. That's that's fantastic. Oh my goodness. I You have, like, very thoroughly convinced me that I need to get these games because, like, like, you just being excited about reading them, you sharing the mechanics and how, like, cool they are, like, Absolutely, please. Yes. And and it's so much fun to play. Like, it it holds up at the table. Like, I've read so many games and been like, this sounds amazing, and then I go to play. And it's like, I found all the rough edges immediately, but, like Yeah. It works. It, like, it works as advertised, and, like, that that is so incredibly hard to do, Apparently, I've never written an RPG, but I've seen it done wrong enough times to know. Yeah. Yeah. Overwhelming excitement for this game. Absolutely. Actually, I'm I'm curious if you have any, like, really cool stories from, like, times that you've like the Star Wars RPG that you would love to share because please. Yeah. Yes. Okay. Alright. So my last campaign, I I centered it heavily on, pirate space station. Edge of the Empire Amazing. Let's see. I said it before episode 4. So it's like, Clone wars are over. The Empire's really just ramping up. So things haven't gotten super bad yet, but everyone's recovering from the Clone Wars. So, like, stuff's going missing. There are lost lost ships and lost space stations and droids places and soldiers going AWOL. Like, Everyone's trying to figure out what's happening. Yeah. So the the the pirate space station is a semi derelict medical Space Station, which appeared for exactly 1 episode in this the Clone Wars TV show, and none of my players had had watched it at the time. So I knew. I was like, Fertile ground for theft. Yeah. They won't even know. Yes. So formerly medical space station now turned, like, basically, smuggler's den in space. They end up there. They have all kinds of adventures. Sometimes they get sent off to other planets to do stuff and then come back. I did all kinds of nonsense on this thing. The like, there were warring factions on the station and, like, the faction that they ended up, allied with, you know, the, like, the Star Wars guys with big blue heads and big bulby eyes? Like, if if you saw 1, you would know. Yeah. Probably. Yes. They're they're called Duros, and, they really like space. So I just said, oh, yeah. There's a there's a clan of spacers. And my players obviously wanted names for all of these NPCs that I had conveniently for hunting because, of course, I did. Of course. Yeah. So I, I named all of the characters after members of the Wu Tang Clan, And let me tell you how well I knew my players. None of them caught on. None of them. Oh my gosh. Yeah. Yes. Not one. Cheat cheating cheating, all of the little things. Like, you dare to ask for names of NPCs that I didn't prepare names for, this is what you get. Yes. I I never came up with a good answer for what ODB stood for. Didn't come up. Let's see. The, like, the lower levels of the ship were, like, sealed off, and they ended up down there, like, on some fool's errand I sent them on. And I had a, like, a secret colony there of clone troopers who would like Like Mhmm. Okay. We're done with war. We're leaving. We're gonna go hide somewhere. And, basically, they had formed a society and, like, people had moved in and, like, they They had children and stuff, but, like, you look around and every adult male has the exact same face. And just Just to ramp up the crazy, they had a cult and worshiped the disembodied head of an astromon, an astromech droid. So, like, think r two d two's disembodied head carried around on a litter that made all of their decisions for It's beautiful. Beautiful. Absolutely amazing. I I ripped off Romeo and Juliet, like, very, very blatantly. Like, The players looked at me, like, 10 minutes in, like, is this just Romeo and Juliet? I'm like, yes. Obviously. Yeah. Do you think I am writing this? Good god. Yeah. You think I was the one who who thought about this idea? Yeah. You think I I'm using my brain? No. No. This is, this is theft and whimsy. Mhmm. Yes. So so I ripped off Romeo and Juliet, and I made them officiate the wedding. So so, like, they they had to steal Romeo and Juliet away off into space on their ship to conduct this wedding, and, the player who had been designated the captain, officiated the wedding. And, like, we ended the session, and I said, okay. When we come back, Like, next session, we're gonna start with this wedding ceremony. And I expected, like, oh, I'm gonna put them on the spot. They're gonna do some, Like, they're gonna have to have real deep feelings and do something emotional. Mhmm. No. My, our captain came back and recited from memory the marriage speech from The Princess Yes. Yes. Yep. That man is my best man at my wedding. Like, oh god. Yeah. Oh my god. A campaign was so much fun, and it was just shenanigans. It sounds like a blast. Yeah. Was this the long term one you were doing, or was this something a bit shorter? Oh, no. No. No. This was, like, 6 to 8 months, we ran this, I think. So, yeah, like, we really got to dig into the system. Like, everyone's characters were all, like, Cool items that they customize and, like, they built up all these talents and, like Mhmm. It it was real good. Yeah. Yeah. I hope Beverly wins that experience. It was just so much fun. Yeah. Absolutely. I support everyone. Everyone get that experience of for a side of the river. It says garage Yeah. Is what brings us together today. I would lose I would I would lose it. Yeah. I I did. Oh my gosh. And this was, like, This was, like, early days of roll 20 Mhmm. When, like, the audio and video chat was still pretty bad. So, like, we're we're suffering through roll 20 just All dying laughing as he's reciting this speech. Oh my god. That is that is top tier. That is the most amazing thing I've ever heard. Oh my goodness. I wish it was, like, recorded now. Like, that would be, like, the best moment to, like, watch, especially, like, the buildup to it too and, like Uh-huh. Man. No. That that is that's so good. Good talk. Goodness. Yeah. We have fun here. Yes. Oh goodness. What just absolutely fantastic. Good Good lord. I love it. Though I think we're probably kinda getting close to having to wrap up soon Yeah. Which is terrible because this has been Super fantastic. This has been amazing. You have been a blast to talk with, and, you know, I have a few things that I'd like to cover before we fully wrap up. That looks like just amazing. Absolutely fantastic. Let me get a drink of water here. So good. Alright, yeah, no, I awesome, but, I do want to there there's, like, a final question that I like to ask, but before that, I want to, like, check-in if there's, like, anything specific about the Star Wars RPG that we haven't mentioned yet, that you think is important, you'd like to mention, even if it's just something you really like. Is there anything before we kinda get to the last thing? Let's see. The we mentioned that the Edge Studios website is a pain to find. Edge hyphen studios dot net. Let's see. There are free quick start rules for all 3 versions of the game. They all come with Mhmm. Pregen characters and an adventure. And, like, they they have a rules primer, which is most of the how to play section. So, like, if you wanna know if you're actually gonna enjoy these rules, just go download the quick start rules, Read through that. It's like 20 pages of rules, I think, which is I mean, that bad. It's a yeah. It's not bad, but it's a pretty decent chunk of content to give away. So, yeah, there like, there's 3 free published adventures that you could use to try before you buy. There are the starter kits. I haven't Played them, so I don't know how they actually play out in practice. All of the core rule books also come with a starter adventure. So it's like Oh, yay. Yeah. Yeah. So so counting the the sequel trilogy starter set, there are 10 introductory adventures available before you have to start writing your own content or buying a purchased adventure. So, like, there's a ton of ways to get into this, without spending a dime. Really do use a dice roller app. Like, it if you can get your hands on the physical dice, they're really fun for, like, the 1st few minutes. And it's like, okay. This Too much addition and subtraction and remembering what all of these are. Just use a dice roller. Mhmm. And, yeah, I'd say that's it. Like, get into the game, run a 1 shot with some of the quick start rules. It's a ton of fun. It's it's a really solid system. I love it a whole lot. Try it out, especially if you're a fan of Star Wars and you've been, like, itching for that in a TTRPG and you don't wanna go through the hassle of trying to convert it into, you know, any other system. You know, I'm sure there's some that could probably run it pretty decently. I mean, there's, like, things like Starfinder where it's, like, you know, you could probably something similar, but this is something that's specifically built to be a Star Wars game, and I would absolutely make sure to include all the links for the quick starts in the description of this episode that so that people can have an ease of checking them out and be able to download them and play them because, like, quick starts are a great way to, like, taste test the system without having to commit to it, and so, like, I I love that they actually have those available if they're not able to, you know, have, you know, PDFs and and print them and all of these things, so I love that, but yeah, no, that's so fair. Thank you for sharing that because very, very important, and I guess we'll just kinda get to the last question here, which is, you know, I I like to ask this, especially for the people who come on to get for games that they love, but, you know, if you had to, I guess, sum it up into one thing, What do you love most about the Star Wars RPG? What do I love most about the Star Wars RPG? The the mechanics of the game do a really good job Building a shared story, without sacrificing, like, mechanical depth. So, like, I really like mechanics. I love character optimization. Spend a lot of time doing those things. The, like, the character building is incredibly satisfying, and you get to build something that feels really, really unique to your fantasy for your character. But usually in a lot of games, that comes at the cost of a, like, very crunchy, rigid system, like, t d three five, four e, Pathfinder. Like, those systems like, you you can do a ton with your characters, but to support all of that, The system has to be really crunchy and kinda rigid. They they've somehow managed like, characters can still be really customizable and interesting and effective. Mhmm. But the core rules of the system, like the narrative rules, the dice system, that all still encourages Improvisation, collaboration, like, using deus ex machina to just like I'm just gonna change a scene by flipping this pog. So it it really, really well strikes that balance between, like, story and crunch. And then, like, on top of it, it's Star Wars, and I like that. Yeah. Yeah. What a great way to edit. Yeah. It's Star Wars. Yeah. No. That's such a great answer. Oh my goodness. Because, like, I I got that like, exactly what you said is the impression I got throughout this whole conversation we had is that Yeah. It's that it's that customization and that that freedom and narrative and and flexibility within the game with still having that mechanical depth. Yeah. No. I love that. No. This has been so great. Thank you so much for for coming on and talking about Star Wars with for yeah. We're just following up with it. This was so much fun. I've been looking forward to this. Absolutely. No. I I like, as as nervous as I was, I was very much looking forward to this as well. I if there are any other games that that you love and and would wanna talk about, just let me know because you are more than invited back onto the show. Oh, well, thank you. This is fantastic. Seriously amazing but I guess for like one final time so that you know people can check you out check your awesome show the RP or not here. I know what I'm saying. RPG bot podcasts out and all of those cool things. Can you tell people where they can find the show, where they can find you, and then we'll get to wrapping it up. And yeah. Yeah. Alright. So you'll find me, RPGBot .net. That's RPGBot.net. If you go to / podcast, you'll find the podcast there, or you'll find us on whatever podcaster you use. We're We're basically on all of them. I have yet to find 1 where where we're not there, and I've tried. Socials, Facebook and Twitter, RPG, BOT, DOT, NET. Facebook and Twitter, that And then most other places, RPG bot. Mhmm. Unsurprisingly, there are a bunch of people who make RPG bots And then use the handle RPG bot in various places. So I had to, like, I had to, like, sneak into a lot. Yeah. Yeah. You had to claim it. Exactly. Yeah. I love it. Yeah. And all of those links for, you know, where you can find the RPG bot podcast and and where you can, you know, find all the socials will be in the description of this episode for usability. Check out the show especially, Again, if you like this conversation and you like Tyler talking about mechanics and games and all of that stuff, you will get plenty of that over on the RPG bot, so, like, go check it out. But yeah. No. Seriously, this this was amazing. Thank you so much, Tyler, for coming on. Oh, sorry. That's scary. It's a cat. Yeah. Yes. That scared me. I'm like, what? Yeah. Alright. Oh, man. Good times. Alright. Let's where was I? But, yeah, no. Thank you so much, seriously, for coming on and talking about Star Wars. This was great. Thank you, Tyler, and thank you everyone for listening. I hope You had a great time listening to this episode. Go check out Star Wars RPG, especially when they start printing and all the quick starts to just try it out and Yeah, and then check out Tyler and the RPG bot too because you need to. It's it's required at this point. So, yeah, thank you so much you're listening, thank you, Tyler, and we'll wrap it up there. So bye.